Getting a VR headset? Grab the latest AMD or Nvidia drivers

Hardware

Getting a VR headset? Grab the latest AMD or Nvidia drivers

Other

Virtual reality is finally here, with the Oculus Rift shipping to its first customers earlier this week and the HTC Vive coming on April 5. To make sure everything works as it should, the graphics card manufacturers have put out VR ready drivers. Nvidia has put out its GeForce Game Ready 364.72 WHQL drivers that are optimized...

3D audio is back, and VR needs it

Other

Real immersion If there’s been one area of gaming that’s been overlooked for years, it’s been audio. We’ve been hard at work trying to bring greater awareness to audio recently, and it’s more important now than ever. End users are now getting their hands on the Rift and Vive VR headsets, and it’s only a matter of time...

How to set up the Oculus Rift

Other

It’s pretty clear that Oculus wanted the Rift to be a user friendly device. From the moment you open the box everything is neatly laid out in front of you, ready to guide you into the future of PC gaming without scaring you away with the coils of wires and plugs that lay beneath. With...

What DirectX 12 means for gamers and developers

Other

The Modern Game Development Ecosystem Of course, moving all these responsibilities from the API and driver level to the game itself will increase the code size and development effort for the latter. In fact, a common argument in favor of higher-level interfaces in all areas of computing is shielding the programmer from dealing with all...

HyperX's Cloud Revolver headset launches for $120

Other

Kingston HyperX’s Cloud Revolver headset will be out on May 9, with pre-orders beginning on April 1. We first got our hands on it back in January, and we’ll have to wait and see if it knocks the HyperX Cloud off the top spot in our best gaming headsets list. It has new 50mm directional...

An Oculus PC on the cheap

Other

Power that’s not painfully expensive Unless you’ve had your head under a rock for the past six months, you probably already know that virtual reality headsets–namely the Oculus Rift and the HTC Vive–are the new hotness when it comes to PC peripherals. VR is all over the media, but what keeps getting repeated over and...

Microsoft promises to support modding, overlays, G-Sync and Freesync in Universal Windows Apps

Games

At Microsoft’s //Build/ 2016 conference on Wednesday, Xbox head Phil Spencer announced that Microsoft had heard the (negative) feedback on Universal Windows Apps loud and clear, and will be supporting modding and overlays on the Universal Windows Platform. Microsoft also plans to support disabling V-Sync and enabling games to work with G-Sync and FreeSync Variable refresh monitors in...

Micron rolling out GDDR5X memory for new graphics cards

Games

Micron has added its new GDDR5X memory chips to its product catalogue, the new memory standard that sees a step up from existing GDDR5 chips. According to AnandTech, Micron has also released specifications of the chips it is shipping to its partners. At first glance, performance is better compared to GDDR5, but reportedly not as high...

How to prepare your PC and room for VR

Games

We originally wrote a guide to preparing for VR last year, but with the Rift finally here, we’ve updated it with new information based on our time with both the Oculus Rift and HTC Vive. If you’ve ordered an Oculus Rift or HTC Vive, your own personal headset may be rolling off a factory assembly...

Oculus Rift requires an opt-in to run games from other sources

Games

Like the platform-specific Apple App Store or Steam, the Oculus Rift has its own digital storefront, which Oculus says is “designed to prove the best VR experience and content.” Even so, developers are perfectly free to sell their stuff elsewhere, if they prefer, and it won’t cost them any extra to do it. But Rift owners...

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