Project Zomboid
About this game
After an outbreak in Kentucky, a survivor is left inside the Knox Event Exclusion Zone. Houses offer places to hide from the dead, board up windows and search abandoned belongings for food. There is no mission that makes the danger disappear. Illness, hunger, a bite or a mistake on a supply run can end a character’s life.
Sandbox settings determine when electricity and water shut off. Once refrigerators stop working, perishable supplies can no longer be stored as before. Farming, fishing and trapping provide food, while dwindling medical supplies draw survivors back into town. Breaking a window makes noise that attracts zombies, so a search for bandages can turn into a chase.
- Release date
- November 8, 2013 (Early Access)
- Developer / Publisher
- The Indie Stone
- Platform
- PC (Windows)
- Multiplayer
- single player, online co-op and PvP, split-screen co-op
- Version
- 42.20.4
- Languages
- English, Chinese (Simplified), Chinese (Traditional), Czech
Show all languages (23)
Language support Language Interface / Subtitles Audio English Chinese (Simplified) Chinese (Traditional) Czech Danish Dutch Finnish French German Hungarian Indonesian Italian Japanese Korean Norwegian Polish Portuguese (Brazil / Portugal) Russian Spanish (Spain / Latin America) Thai Turkish Ukrainian not available
- Zombie sight and hearing — the dead notice survivors by line of sight, light and sound, and Build 42 lighting makes nights darker. A gunshot carries far, so shooting solves one problem and creates another.
- Fortifying a house — planks or steel sheets block windows and doors, and walls go up in wood, or clay and stone in Build 42. A horde can break a barricade, so it gets reinforced with extra planks.
- Wounds and illness — scratches, deep wounds, burns and fractures need a bandage, stitches or a splint, and tweezers pull out glass. Dirty wounds can get infected, and antibiotics can’t stop the Knox virus after a bite.
- Hunger, boredom and panic — an empty stomach, thirst, idle days indoors and close calls with a horde all weigh on the character. In Build 42, panic and stress also affect firearm accuracy.
- Occupations and traits — an occupation sets starting skills: an electrician can hook up a generator from day one. Negative traits pay for positive ones, and Build 42 added the Rancher occupation and the Artisan trait.
- Farm and livestock — Build 42 crops have set planting months, and seeds sown out of season are doomed. Cows, sheep, pigs and chickens give meat, milk, eggs and leather, and game is tracked by footprints and droppings.
- Build 42 crafts — blacksmithing, masonry, carving and knapping rely on workstations that can be found or built. These skills pay off in a long game, once scavenged supplies run short.
Trailer:
Check the system requirements below before installing: Steam lists 64-bit Windows 10 or 11, 8 GB of RAM and a graphics card with 4 GB of VRAM. The launcher installs the latest version and shows the changelog before each update.
What’s the difference between Build 42 and Build 41?
Build 42 reached the stable branch on July 29, 2026. It added animals, seasonal farming, basements and new crafts, reworked lighting and aiming, and doubled the map’s area. Build 41 saves are not compatible with it.
What happens when the character dies?
Their story ends, but you can usually continue with a new character in the same world. Some challenges disable this option.
Minimum:
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel quad-core, 2.77 GHz
- RAM: 8 GB
- Graphics: dedicated card with at least 4 GB of VRAM, OpenGL 2.1 and GLSL 1.2 support (generally 2012 or newer)
- Sound: FMOD-compatible sound card
- Disk space: 10 GB
Steam does not list recommended requirements.
Game News
Reviews
With mods, without mods. With friends, solo, on a server. On the hardest difficulty, on the easiest difficulty.
There are near-unending ways to experience Project Zomboid, yet every single one shows you a little more of why this game truly is excellent at EVERY SINGLE THING it sets out to do. An actual blueprint for apocalypse simulator developers everywhere, a true hallmark of genius at inventory management, heat management, skills, combat, maintenance, proactive management of all types. On every death, you’ll dust yourself off, and know so much more. On every death, you’ll mourn, sigh, and get it better. Because one day, the title screen will be wrong.
1000+ hours in. I do recommend this game, but you have to make sure that this is the type of game you really want to play. Meaning, this is one of those games you play for 1 hour and never touch again, or you end up spending hours each day, exploring the map and hunting resources while trying to avoid the Zed’s.
In short, this is an explore/loot/resource/base manager, with zombies… lots and lots of zombies.
Slightly longer, once you manage to surive a week, you should have found a decently safe location to call your base, some food and water in stock, a few weapons, decent clothing, and transportation.
Game provides a good challenge and learning curve. Can be quite brutal and punishing at times.
I’ve only played single player and died many times but I have a good hang of the game now.
Many options to setup your game to be either relaxing and chill or extremely brutal. Even more so with all the mods available for it!
The game is sort of a cross between Day Z and Sims imo.
If you’re looking for a progression/building/exploration/survival game, this is one of the best I’ve ever played!
Simply the best zombie survival game ever made. Trust me, you won’t survive this one.
When it comes to replayability, it’s basically endless. The base game already offers countless possibilities: scavenging, base building, crafting, farming, vehicles, and more. And if you somehow get bored, the modding community has you covered — with extra maps, new cars, guns, and total overhauls.
The devs are still actively developing the game and are serious about quality. They’ve even hired several modders from the community, bringing fan-made creativity straight into the official team.
I SUCK at this game, but it is addicting.
At first, the graphics are a little off-putting, but it’s totally bonkers how unforgiving, hard, yet fun this game is considering how simple it looks.
Everything can feel fine one moment, but then all the little things add up and make it a bad time.
Forget to cover the windows? Didn’t get enough sleep? Cut your leg jumping a fence? Bored but you worry about the TV being too loud? Getting a little sweaty from your clothes?
That’s all too bad! Because when you try to fix an issue, there is probably death waiting around the corner.
Honestly, it’s probably the best zombie game I have played.












