Patch 2.0.5 Released With Over 200 Fixes

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Patch 2.0.5 Released With Over 200 Fixes

Stalkers

Patch 2.0.5 brings over 200 fixes to the game. The update addresses control sensitivity, interface bugs, NPC behavior, and mission blockers.

  • Fixed high sensitivity on the left and right controller sticks on PC.

  • Resolved an issue where system notifications stayed on the screen permanently.

  • Fixed a bug that caused nighttime to freeze during playthroughs.

  • Adjusted NPC hearing during foggy, rainy, and thundery weather.

  • Changed particle behavior after destroying pseudobrain tanks.

  • Fixed misplaced flashlights on the back of NPC heads when using night vision devices.

  • Fixed an issue where NPCs became stuck midair in an A-pose after falling from a Vortex arch anomaly.

  • Resolved a bug preventing the jaded Chimera summon from damaging moving targets.

  • Fixed dust visual effects during Zulu’s movement.

  • Fixed dead bodies shifting positions when the player leaves and returns to an area.

  • Fixed incorrect NPC positioning and floating above beds after loading a save.

  • Fixed unnatural side-to-side movement animations for Mavka.

  • Fixed rodents’ psi-illusions trailing the player instead of attacking.

  • Fixed Amok becoming stuck during combat.

  • Fixed unnatural NPC clothing physics during cutscenes.

  • Fixed boars becoming stuck while charging.

  • Fixed sniper NPC behavior during the Shadows of the Past mission.

  • Improved enemy identification for zombies in underground areas.

  • Fixed rodents failing to leave restricted areas.

  • Fixed Max Saturday teleporting in front of the player during The Lost Boys mission.

  • Fixed explosives failing to detonate from grenades during In memory of the fallen.

  • Fixed upgrading the Clapper shotgun with a choke modification removing the suppressor.

  • Increased the radio call radius and fixed delays for Faraday anomalies.

  • Fixed flashlights staying enabled when disabling animations are interrupted in EMP fields or Spatial Bubbles.

  • Fixed corrupted scope aiming when switching from offset aiming during gunfire.

  • Fixed the player taking hunger damage after sleeping.

  • Adjusted pricing balance for technicians across the map.

  • Fixed excessive pseudodog spawns at the Iron Forest during Unexpected alliance.

  • Fixed an issue where players could only receive a reward from Honta once for specific mutant parts.

  • Fixed a floating NPC visible above the bed after the final boss fight in the Mavka branch.

  • Fixed blind dogs spawning inside objects during A school of life.

  • Fixed inability to complete the Fight of the attackers objective during In the Heart of the Iron Forest.

  • Fixed Vovchyk Quack’s PDA remaining in the inventory after completing Moving in the shadows.

  • Fixed Tachenko splitting during a cutscene in Shadows of the past.

  • Fixed missing HUD elements after cutscenes in The price of a miracle.

  • Fixed pseudodeer standing in midair at SIRCAA during Moving in the shadows.

  • Fixed missing facial animations for characters during dialogues across multiple missions.

  • Fixed a missing assault brigade during objectives in Answers Come at a Price.

  • Fixed Duty reputation locking on Neutral during In memory of the fallen.

  • Fixed players leaving basements before completing objectives during In memory of the fallen.

  • Fixed dialogue with Mavka triggering through doors after the Brain boss fight in The destructive power of the mind.

  • Fixed unpredictable movement for Lodochka in his bunker during The Assault On The Duga.

  • Fixed dialogue with Mavka being blocked by thrown grenades during Moving in the shadows.

  • Fixed Khoryv ambushing the player after rescuing a hostage.

  • Fixed Richter blocking player movement during The Last Wish.

  • Fixed Mavka dying during Status Quo.

  • Fixed inability to finish The Poppy Field mission after finding the basement.

  • Fixed missing bandits around Akopan during A Big Score.

  • Fixed player character death during the final cutscene of The price of a miracle.

  • Fixed endless sound effects after completing Dangerous way.

  • Fixed Gaffer remaining at the bar during Behind Seven Seals.

  • Improved object detailing during the cutscene at Embrionarium.

  • Fixed cancelled mission objectives during The price of a miracle.

  • Added anti-rad items to the trader Suslov.

  • Fixed weapon attachments floating near weapons and balaclavas floating above NPC corpses during cutscenes.

  • Fixed mercenaries changing positions after saving and loading during The destructive power of the mind.

  • Fixed a large number of NPCs leaving Malachite simultaneously.

  • Fixed Korshunov teleporting after loading a save during Visions Of Truth.

  • Fixed the color of Pseudogiant footsteps.

  • Fixed subtitle and voiceover mismatches in dialogue with Korshunov during Answers Come At A Price and during The Last Wish.

  • Fixed replacement NPCs taking Chatterbox’s place during emissions at Slag Heap.

  • Fixed abnormal Monolith spawn rates at Wild Island.

  • Fixed wounded NPCs clipping through walls during The destructive power of the mind.

  • Fixed an anomaly remaining at the South checkpoint after completing the Cost of Hope story.

  • Fixed overexposed images during cinematics on specific monitors.

  • Fixed players using height advantages to dodge Zulu’s attacks.

  • Fixed Snorks teleporting into the player’s field of view during In memory of the fallen.

  • Fixed prevented objectives and sound effects around CNPP during Dangerous way.

  • Fixed Suslov’s misplacement at CNPP.

  • Fixed Snorks entering the Chemical Plant during In Search Of Past Glory.

  • Fixed Ward NPCs ruining stealth approaches during Escape from the Cage.

  • Fixed NPCs walking through walls during The destructive power of the mind.

  • Added a snork lair at CNPP.

  • Fixed increased monster and NPC spawns at the Maintenance Yard.

  • Fixed dialogue loops with Ward.

  • Fixed stash naming at the IPSF checkpoint.

  • Fixed Zulu disappearing after explosives detonate in a cave during In memory of the fallen.

  • Improved red smoke visuals across multiple locations.

  • Fixed accidental Duty reputation damage when shooting Duty NPCs during In memory of the fallen.

  • Fixed floating NPCs in sitting animations after loading a save.

  • Fixed players getting stuck behind doors in the Chief’s bunker and behind containers during Moving in the shadows.

  • Fixed zombies spawning directly in front of the player after installing the Prypiat scanner.

  • Added more autosaves during Moving in the shadows.

  • Adjusted emission triggers in Dangerous way.

  • Fixed sound effects during memory scenes in Shadows of the past.

  • Fixed the appearance of Lt. Vezha and ensured Kolya Plaster spawns correctly.

  • Adjusted anomaly volumes during The forgotten.

  • Fixed a Freedom NPC clipping into a wall during The destructive power of the mind.

  • Fixed Strider’s body missing for a few frames in cutscenes during Subtle Matter.

  • Fixed performance drops during the Arena mass fight in Status quo and inside the Monorail location.

  • Fixed kill distance stats and ensured Amok counts as a killed mutant in statistics.

  • Fixed subtitles lingering after audiologs stop playing.

  • Fixed FOV failing to return to default when starting cutscenes in immersive mode.

  • Fixed mouse inputs on the Back hint requiring multiple attempts on several screens.

  • Fixed visible out-of-bounds areas during Wishful Thinking and in the CNPP reactor section during The price of a miracle.

  • Fixed objects floating midair.

  • Fixed premature access to cutscenes during In the heart of the Iron Forest.

  • Applied level art and level design improvements to multiple regions.

  • Fixed access to the stash on the IPSF checkpoint roof at the Iron Forest entrance.

  • Added loot around SIRCAA during Moving in the shadows.

  • Fixed Amok getting stuck inside a stash during The price of a miracle.

  • Fixed emissions abruptly switching to clear weather.

  • Redesigned the codelock puzzle inside the Spatial Bubble.

  • Fixed centrifuge parts failing to deal damage to players.

  • Adjusted foliage render distance around the player.

  • Fixed glass textures at SIRCAA and footstep decal appearances across the world map.

  • Fixed missing rain particles after loading saves.

  • Fixed a specific ladder at CNPP that caused instant player death upon descent.

  • Fixed lighting transitions when exiting the Rostok Bar.

  • Fixed Tornado anomalies suddenly spawning in plain view.

  • Fixed NPCs failing to exit buses at the Garbage Camp.

  • Fixed red footstep decals and embryo tank animations.

  • Added an artifact for the Lightbulbs anomaly.

  • Blocked access to locked overpass sections during Gunpowder, sweat, and blood.

  • Fixed out-of-bounds visibility through a hole in the X18 lab wall.

  • Fixed collisions for bookshelves during Moving in the shadows.

  • Prevented access to lower centrifuge levels without using the elevator during Moving in the shadows.

  • Removed excess Ward NPCs from Malachite after Visions Of Truth.

  • Fixed empty stashes with attachments when looted from saves made before the Cost of Hope release.

  • Fixed performance drops at the Perimeter Dam.

  • Fixed Richter’s behavior and dialogue after emissions following Back To The Slag Heap.

  • Removed emissions and the ability to shoot Zulu during Moving in the shadows and In memory of the fallen respectively.

  • Fixed players getting stuck in elevator shafts during The destructive power of the mind.

  • Prevented skipping the Water anomaly during Moving in the shadows.

  • Fixed Mykluha’s positioning in the final cutscene of In the heart of the Iron Forest.

  • Fixed incorrect NPCs attacking the player during Legends Of The Zone.

  • Fixed missing Boroda and Sultan at Skadovsk after Three Captains.

  • Fixed the path leading to the Weird Bolt artifact and its absence in the Vortex anomaly.

  • Added quest markers for the hermetic door objective during The price of a miracle.

  • Fixed unnatural body turns for Mavka during The price of a miracle.

  • Increased dialogue distance for Kefir and Zefir.

  • Fixed final dialogue with Zulu triggering through walls during Gunpowder, sweat, and blood.

  • Added a shelter to SIRCAA after completing Moving in the shadows.

  • Fixed NPCs walking over benches at SIRCAA.

  • Added missing tracks to the CNPP Freedom playlist.

  • Fixed Scar repeating the same phrase consecutively during The Eternal Shining.

  • Changed the ammo type given by Zulu during The destructive power of the mind.

  • Fixed increased NPC spawns around Honta’s house.

  • Fixed missing second mutant waves attacking Mavka and the player during Unexpected alliance.

  • Fixed players jumping into non-playable areas before the final boss fight in The price of a miracle.

  • Fixed missing NPCs during To the origins of Freedom.

  • Prevented mission progression blocks caused by leaving the CNPP area prematurely during Cost of Hope.

  • Fixed spawn points and timing during Dangerous way.

  • Repositioned Freedom NPCs around the CNPP hub after the Cost of Hope main storyline.

  • Increased Guardian shotgun durability during the boss fight with Zulu.

  • Fixed harsh indoor-to-outdoor lighting transitions and indoor fog after rain.

  • Improved performance during Uninvited Guests.

Stay tuned for more updates on Cost of Hope.

WARNING

Modifications may cause performance or stability issues following new updates. If you experience problems, disable your mods. For additional troubleshooting, visit the Technical Support Center.

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