Making it in Unreal: when Halo met Portal in Splitgate: Arena Warfare
Halo, plus Portal. The fixed movement and killstreak ecstacy of Bungie’s multiplayer shooter, spliced with the unpredictable physics genius of Valve’s puzzle smash. It’s the mixed gaming idea that might have captured the zeitgeist of the ‘00s, neatly packaging the decade’s excessive factors right into a single executable. Except it didn’t occur within the ‘00s....









