CS: GO update from 12/27/2017 (v1.36.1.8)

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CS: GO update from 12/27/2017 (v1.36.1.8)

CS:GO News

[MISC] — Guardian lobbies will now show full mission name in the nearby public lobbies list and game invites. — Updated Guardian warning sound rules for players too far from the bomb site and lowered volume of warning sound. — Fixed a bug where sometimes 9 players could join same team in War Games. — Fixed offline with bots...

CS: GO update from 12/20/2017 (v1.36.1.8)

CS:GO News

[THE ELEAGUE BOSTON 2018 CS:GO MAJOR CHAMPIONSHIP] — Team stickers, team graffiti, and stickers autographed by CS:GO pro players are now available for purchase in-game, from the Steam Community Market, or from the 50 piece Mega Bundle on Steam. 50% of the proceeds go to the players and organizations at Boston 2018. For more details, visit...

CS: GO update from 12/02/2017 (v1.36.1.7)

CS:GO News

[AUDIO] — Made bomb plant and bomb defuse sounds more audible with sound occlusion on. — Fixed an exploit that allowed ambient sounds to be completely disabled. [MISC] — Re-enabled SSE4 optimizations for string tables and added -nosse4 command line option to disable SSE4. — “find” console command now allows specifying multiple search strings. For example, “find decal r_”...

CS: GO update from 11/29/2017 (v1.36.1.6)

CS:GO News

[AUDIO] — Improved performance of 3D audio. Positional audio is much more responsive when turning quickly. [War Games] — Players can now select from 3 maps during end-of-match voting in War Games. — Added convars controlling end of match voting setup to simplify management of War Games community servers. [MISC] — Server HTTP log delivery will now have correct...

CS: GO update from 11/21/2017 (v1.36.1.5)

CS:GO News

[MISC] — Updated to latest version of SteamNetworkingSockets library to better support relayed connections. — Fixed a regression where Aztec and Dust particle systems were failing to load in other maps. — Updated Skill Group icons. [SDK] — Removed an unintentional dependency on Dynamic C Runtime in vvis map compiler, which should fix map compilation problems in some recent...

CS: GO update from 11/14/2017 (v1.36.1.4)

CS:GO News

[CSGO] — Operation Hydra has come to a close. [GAMEPLAY] — Added Wingman and Flying Scoutsman to the available game modes. — Wingman changes: – Added Wingman-exclusive skill groups for better matchmaking in Wingman. – Added ability to select maps. – Added Nearby Lobbies for Wingman. — Moved Arms Race and Demolition into War Games (with Flying Scoutsman). — All War Games are...

CS: GO update from 11/8/2017 (v1.36.1.3)

CS:GO News

[ Dust II ] – Increased overall luminance 20% for all Kasbah materials and models for visibility. – Fixed missing textures on some polygons of tarp model. – Fixed flashbangs not blinding player through chain-link fences. – Fixed edging around Kasbah alcove window which had shadowing artifacts. – Adjusted penetration value for wood doors. –...

CS: GO update from 11/01/2017

CS:GO News

Dust II Increased overall luminance 20% for all Kasbah materials and models for visibility. Fixed missing textures on some polygons of tarp model. Fixed flashbangs not blinding player through chain-link fences. Fixed edging around Kasbah alcove window which had shadowing artifacts. Adjusted penetration value for wood doors. Fixed wallbang values on Mechanique Generale. Fixed ambient...

CS: GO update from 10/28/2017

CS:GO News

[DUST II] — Adjusted bullet penetration value of wooden doors — Smoothed out ground displacements for more predictable grenades. — Adjusted shadow ambient color temperature. — Clip improvements to curbs. — Refined stairs at Cat to Short for movement. — Refined Window cutout model on B Bombsite to remove head shaped shadow. [MISC] — Fixed a bug where sounds would sometimes play...

CS: GO update from 10/25/2017

CS:GO News

[SOUND] — Added a new audio occlusion model for CS:GO ( disabled by default ). This new occlusion model much more realistically simulates the occlusion of sounds that have to travel through and around materials to reach the player. Instead of simply adjusting the volume of sounds that are occluded, this new model distorts the sounds...

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