CS: GO update from 12/12/2018 (v1.36.6.7)

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CS: GO update from 12/12/2018 (v1.36.6.7)

CS:GO News

Changelog: [ MISC ] Fixed precache error when loading Blacksite map on clients with default settings. Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets. Fixed viewmodel animation interpolation error observed on some high-latency clients. Adjusted first-person rappel animation to accommodate widescreen aspect ratios. Fixed a regression in...

CS: GO update from 12/08/2018 (v1.36.6.6)

CS:GO News

Changelog: [ RENDERING ] Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent. Fixed client crash on startup on Intel GPUs. New users now default to Borderless Windowed mode. [ GAMEPLAY ] Fixed ‘self-boost’ movement regression. Fixed players not respawning on round restart if they were in the middle of...

CS: GO update from 12/07/2018 (v1.36.6.3)

CS:GO News

Changelog: [ CSGO – Danger Zone ] Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone Danger Zone can be played solo, or in squads of two or three players. [ FREE TO PLAY ] CS:GO is now free to play. For more details, visit...

CS: GO update from 11/29/2018 (v1.36.6.1)

CS:GO News

Changelog: [ Maps ] Biome: Fixed boost with visibility glitch on A long. Added more crates at B boost. Widened mid. CT side of mid now splits into upper and lower. Redesigned connector at top of mid – now “vent”. Opened a window above mid, allowing nades. Lowered skybox and added visual cues for nading....

CS: GO update from 11/15/2018 (v1.36.6.0)

CS:GO News

Changelog: [ Skill Groups Sticker Capsule ] Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem. [ Misc ] Ammo panel hides burst and bullet icons in “simplified” mode. Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices. Human players now go through the death sequence when they disconnect, dropping...

CS: GO update from 11/06/2018 (v1.36.5.9)

CS:GO News

Changelog: [ HOLIDAY ] Halloween has come to a close. Thanks for celebrating with us! [ SCOREBOARD ] Added clinch marker to the timeline. The timeline will now show the earliest round at which the match can end, and which team can win the match on it. Scoreboard player stats now support any number of...

CS: GO update from 10/30/2018 (v1.36.5.8)

CS:GO News

Changelog: [ SPECTATOR ] Fixed red health shadow bar not updating to the correct position sometimes, particularly in the second half. Fixed dead players sometimes showing the wrong color skull for their team on the spectator HUD. [ HALLOWEEN ] Updated the loading screen for spooky de_cbble. The ghost arm models are now properly precached...

CS: GO update from 10/23/2018 (v1.36.5.7)

CS:GO News

List of changes version 1.36.5.7: [ HAPPY HALLOWEEN ] In Casual, Demolition, and Flying Scoutsman game modes, players now haunt the world as ghosts when they die until the end of the round. Spoooooky! Ghosts can: Only be seen by other ghosts and observers. Apply Graffiti in the world. Affect interact-able props (soccer balls, glass,...

CS: GO update from 10/10/2018 (v1.36.5.6)

CS:GO News

List of changes version 1.36.5.6: [ GAMEPLAY ] Adjusted the start-of-half economy with the goal of reducing the impact of a pistol round win on subsequent rounds. In Competitive Matchmaking, both teams are now considered to start the half with a one-round ‘losing streak’ that is reset following a round win. Instead of $1400, the...

CS: GO update from 10/05/2018 (v1.36.5.5)

CS:GO News

List of changes version 1.36.5.5: [ London 2018 ] Engraved Major Championship Trophies with names of new Legends teams and names of London 2018 Major Champions. [ Misc ] Updated FBI character models have been also deployed to Nuke in Wingman game mode. The FBI will use SWAT voice lines to cover both bomb scenario...

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