Rage 2 is the product of a collaboration between two world-class studios: id and Avalanche. But whereas these studios seem like working collectively harmoniously, they do clearly have their variations. Avalanche are primarily based in Sweden, whereas id name the deep south of America dwelling. That’s two very totally different cultures. So, if the 2 builders had been to go to battle, who would win in a battle? Yes, these are the mad questions that get requested on the extraordinary Gamescom 2018 present ground.
Happy to reply such a query is Tim Willits, studio director at id Software. “Well remember, we’re from Texas, and we’ve got a lot of big boys,” he laughs. “But [Avalanche are] Swedes, and they like exercise. So they’ve got a lot of strong vikings. So it’s between the vikings and the crazy Americans.”
After a bit pondering, Willits involves a conclusion: “I think the vikings would beat the Texans.” If you’ve ever seen Willits on stage standing subsequent to Avalanche’s Magnus Nedfors, you’ll most likely know why that’s his reply.
Thankfully id and Avalanche are usually not at battle, and are working collectively on Rage 2 with no issues. “It’s really been great, even since the very beginning, because the Avalanche team brings so much to the game,” Willits explains. “The technology, the engine, the experience. We’ve learned so much working with this team.”
“If you look at the id software suite of titles: the story driven work we’ve done with Machine Games and Wolfenstein, the multiplayer action of Quake Champions, and the intensity of the gunplay of Doom, an open-world shooter is a nice fit of all three,” Willits says. “But we didn’t have the experience or technology to do it ourselves. So when the Avalanche team became available it became so easy. It was kind of a love at first sight thing.”
Rage 2 releases spring 2019. Provided the builders haven’t gone to battle with one another, after all.
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