Super Seducer creator would “love” to make a game like Dark Souls

Super Seducer 2 is on the best way – prefer it or not – and the self-proclaimed “world’s most realistic seduction simulator” guarantees one other spherical of live-action recommendation for males trying to decide up girls. This time the seduction goes each methods with recommendation for ladies on the prowl, as effectively, and the game’s creator says they’re making efforts to be extra aware of the implications introduced by the earlier game.

Richard La Ruina, professional pick-up artist turned game developer, says a few of the earlier game’s missteps had been as a consequence of manufacturing issues or careless choices. One of these choices was to have La Ruina seem in recommendation segments on a mattress whereas provocatively dressed girls encompass him within the background.

“We were thinking, ‘It’s a game about seduction, so we need some sexy chicks,’” La Ruina tells GamesIndustry.biz. “That was our idea. We played games ourselves, and you can pick many, many well-respected, well-reviewed games that use sexuality. Our view was that this was a game about seduction and meeting women, so having attractive women in the game is relevant here, versus like an action game. That was how that came to be.”

Marketing supplies for the sequel promise a game that’s “cleaned up its act” and is “more inclusive,” although the game’s Steam page doesn’t encourage a lot confidence on that entrance – although we do have the promise of “Female Perspective” and a situation entitled “Interracial Dating.” It does, nevertheless, promise to show you how you can decide up a stripper “without paying for tons of dances” and purports to show bosses how you can seduce secretaries with out getting “sent to jail.”

Those types of eventualities are a part of why the primary Super Seducer garnered controversy, with girls’s group Level Up calling the game a “masterclass in sexual harassment.” La Ruina is pissed off by that controversy – particularly because it contrasts to his historical past of printed books and TV appearances on seduction methods. “This is the business I was in. It used to be totally mainstream and accepted.”

Asked concerning the shift, he says “It’s definitely the #MeToo movement, and it’s definitely the mistakes of some seduction gurus or pick-up artists that have done bad things. Like anything, there’s a spectrum. There’s reason for it. But to throw everyone under the bus because of a few bad apples, or to say that because there were some famous guys or powerful guys who took advantage and did some terrible things, that this can translate into a really nice guy approaching someone he likes in a coffee shop in a respectable way, it’s a bit of a jump.”

Another explicit element inflicting controversy is the truth that all of the game’s seduction targets are winnable – that’s, for those who decide the appropriate choices, you’re assured success regardless of who you’re speaking to or the way you method them. That’s largely as a consequence of the truth that the game is certainly a game, and since the manufacturing funds isn’t there to cowl these ‘unwinnable’ eventualities.

“If you’re in a fighting game, there’s no option to make friends with the guy and finish the level,” La Ruina says.

But what if there have been ranges and combating within the game? That’d be robust, with the studio’s emphasis on decidedly several types of design. “We’re not technical at all,” La Ruina says. “We really like the FromSoftware games like Bloodborne and Dark Souls. We’d love to make something like that.”

In the interview, Kate La Ruina, Richard’s spouse and the game’s producer, stops him there – “But we can’t.”

 
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