One of my fundamental takeaways from watching the PUBG Global Invitational, apart from disappointment, was “huh, I really should use grenades more”. My psyche has clearly resonated with that of whoever comes up with the War Mode concepts for Playerunknown’s Battlegrounds, as a result of this weekend’s deathmatch occasion fingers each participant 20 frag grenades whereas eradicating all their different toys. Apart from a frying pan, obvs.
In War Mode occasions, Plunkbat briefly forgets that not respawning is the core draw of Plunkbat and pits groups towards one another briefly battles with novel rulesets. I’m being snippy, however they’re typically a great snort – and all the time a great alternative to follow combating in a recreation the place you usually spend lower than a tenth of your time truly taking pictures folks.
Erm, not that taking pictures folks is on the playing cards this time. “Dodgebomb” drops three groups of ten right into a wee patch of Erangel, outfitted with 20 frag grenades, a Molotov cocktail, stage three armour and a frying pan. Each kill earns a crew three factors, and the ‘nade spam continues till one crew reaches 100 factors or the 15 minute timer runs down. Exploded gamers respawn from a aircraft that flies overhead each 30 seconds.
Knockdowns have been disabled, so sitting on high of a grenade will truly kill you moderately than simply pressure you to crawl round in your knees for a bit. Unless that grenade was thrown by a pal – pleasant fireplace has been switched off too.
I’m fairly certain this incarnation of Warm Plunkbat can be value testing for the spectacle, however depressing to play for greater than a spherical or two. I’ve sufficient hassle avoiding grenades in a traditional recreation, and doubt I’ll fare nicely towards 20 folks armed with 20 grenades a chunk.
For of us in Britland, the War Mode: Dodgebomb event begins at 3am tomorrow and ends at 3am on Monday the 13th. If you’re within the Pacific time zone, that’s 7pm this night till 7pm on Sunday the 12th.