PUBG PC take a look at patch brings again dynamic climate, provides limb penetration, tons of quality-of-life modifications

PlayerUnknown’s Battlegrounds’ patch #19 has hit take a look at servers on PC, and it’s an enormous one.

PUBG Corp. continues to work on optimisations and quality-of-life modifications, and in the present day’s patch, #19, is one other step in that route. The replace, which hit take a look at servers earlier, is available in at simply over 9GB.

There are a number of massive options in patch #19. The first and most fascinating is limb penetration, which is one thing the group has argued in favour of on many events. Limb penetration permits pictures blocked by arms to do full harm to the chest, head, and waist.

This ought to take away situations the place erratic enemy motion would deny a participant their headshot. In different phrases, having an arm in entrance of your face will now not defend you in opposition to headshots. Limb penetration won’t work if the arm is obstructing any physique half outdoors of the three above, that means you’ll obtain the right harm to your arm as long as it’s not masking up any essential components.

The different main addition is dynamic climate, which now returns to Miramar and Erangel. Matches on each maps are nonetheless extra more likely to be sunny, however in instances the place they’re not, you’ll begin seeing completely different climate circumstances just like Sanhok’s model, the place rain and fog would alternate.

There are additionally many quality-of-life bug fixes and modifications. Splitting ammo ought to now be simpler because of an up to date UI, and fast shortcuts for fast 50/50 stack splitting. Something gamers have needed for some time, the flexibility to position markers wherever within the 3D world, is now attainable.

These markers work in an analogous strategy to the map markers gamers can place, however they’re much more helpful within the 3D house since you’re in a position to immediately direct teammates’ consideration to a specific spot, like you might in Rainbow Six Siege.

Finally, attaching and detaching weapon attachments ought to now be much less finicky – attachments will drop to the ground when you’re out of stock house, and also you’ll be capable of take away all of a weapon’s attachments by urgent alt-right click on on the weapon in query.

Find the complete change log under. Patch #19 doesn’t but have a launch date on stay servers.

Gameplay

  • Bullet penetration system is now utilized to arms and fingers.
  • When bullet hits the arm/hand of the character, it’ll penetrate following its ballistic curve.
  • When a bullet penetrates a arm/hand and strikes a extra susceptible physique half behind it, the larger harm might be utilized. In different phrases, if a participant’s arm/hand takes a bullet whereas blocking their head, the complete headshot harm might be utilized. This penetration system works for the top, torso, and waist solely.
  • If a bullet penetrates the arm/hand, however no susceptible physique half is behind it, solely the arm/hand harm might be utilized
  • Arm/hand penetration is disabled for shotguns
  • Bullet penetration just isn’t utilized to legs.
  • When exiting autos whereas urgent the dash key, dash now stays engaged. This means you received’t need to launch and press the button once more to begin sprinting.
  • If a teammate disconnects, however continues to be alive in sport, different teammates couldn’t see the sport reward (end result) display in any case different teammates died. Now gamers can examine even when there are disconnected gamers of their staff.
  • If a disconnected teammate reconnects the sport, and finishes the sport with higher end result, teammates will obtain any further rewards earned by that participant.
  • To stop abuse, different teammates can not see the Deathcam till all gamers, together with the disconnected participant, have died.

Lobby

  • Loading display, foyer theme, and foyer music have reverted again to regular.
  • In-game PGI commercials and staff brand graffiti have been eliminated.

UI/UX

  • Dropping objects in stacks has been improved.
  • Quantity can now be adjusted utilizing a slider.
  • Alt key + left mouse button instantly drops the complete stack.
  • Alt key + proper mouse button now drops half the stack.
  • Weapon attachment administration when changing objects has been improved.
  • Removed or changed attachments will now drop onto the ground if there isn’t any room in your stock.
  • When attaching immediately from loot, the changed attachment might be dropped on the ground if there isn’t any room in your stock.
  • When changing an prolonged journal with a quickdraw journal, the prolonged journal and overflow ammunition might be dropped on the ground.
  • When detaching an attachment by right-clicking, the attachment might be dropped on the ground if there isn’t any room in your stock.
  • Pressing Alt whereas right-clicking a weapon now detaches all attachments on that weapon.
  • Attachments might be despatched to the stock or dropped on the ground if stock is full.
  • Players might now mute particular person teammates.(ESC > Options > Team Management Tab)
  • Colorblind settings have been improved.
  • The following colors now change in keeping with the chosen colourblind kind: scope and reticle colors, blood, provide crate smoke
  • Markers positioned on maps are actually numbered, so shade just isn’t the one strategy to distinguish them.
  • You can now place map markers with out opening the map.
  • Right-clicking whereas urgent the Alt key locations a marker on the map on the aimed spot.
  • Key bindings for this can be custom-made within the Options menu.
  • Eliminated teammates can now place markers on the map.
  • Equipped weapons HUD now exhibits slot numbers for improved readability.
  • Kill feed now shows private knock-outs.
  • Sharpening choice has been added to graphics settings.
  • You might now improve sharpness independently of post-processing choices.
  • Added an choice to set a most body charge
  • Maximum foyer FPS: 30 / 60 / Unlimited
  • Maximum in-game FPS: Unlimited + Smooth Off / Unlimited + Smooth On / Display Based / Custom
  • Now you’ll be able to transfer your mouse cursor to a different monitor when the system menu, world map, or stock is opened, when you use multi-monitors

World

  • Dynamic climate has been added to Erangel and Miramar.
  • Erangel: Overcast
  • Miramar: Overcast, Sunset
  • Overcast setting contains dynamic climate, and contains rain, fog, and many others. throughout the sport.
  • Erangel has acquired some enhancements.
  • Small clusters of homes have been added to some areas of Erangel.
  • More tactical landscapes have been added close to the river in Erangel.
  • Added bushes within the open space surrounding the Sosnovka Military Base.
  • Miramar now has extra dust roads for higher car effectiveness.
  • Certain high-slope sections of roads have been lowered to reinforce car effectiveness on Miramar.

Custom match

  • Additional Custom Match presets have been added.
  • 1 Normal Mode Setting: Early Access Setting
  • Lvl 3 Helmets and clothes spawns in world.
  • Item spawns are extra scarce.
  • Blue Zone harm is weaker.
  • Jet skis don’t spawn.
  • 1 Esports Mode: Gamescom Invitational 2017 Setting
  • Same because the Early Access Setting, however with out the Red Zone and 1.5x AR spawn.
  • When Overcast climate is chosen when internet hosting a Custom Match, the next dynamic climate settings could also be adjusted within the Advanced choices: ClimateChange StartTime Min, ClimateChange StartTime Max, ClimateChange Duration Min, ClimateChange Duration Max, No Change Weight, Change to Rain Weight, Change to Fog Weight
  • Custom Match periods are actually listed so as of the variety of gamers joined, as an alternative of time created.
  • When creating eSports mode, redzone choice is mounted to ‘off’
  • When you create a customized match, you should fill within the sport title to proceed additional

Performance

  • Improved body charge by optimizing weapons not presently held in hand.
  • Level streaming has been enhanced to extend efficiency.
  • Smoke and flames from autos have been optimized to enhance body charge.
  • Fixed a difficulty the place body charge hitches would happen when surroundings results had been created.
  • Server efficiency has been improved by adjusting the replication charge.
  • Previously, replication for all seen characters in sight was refreshed each body. Now, replication charge differs in keeping with distance from the participant.
  • Network code has been adjusted to barely improve server efficiency.
  • Lessened the discrepancy between the goal of the spectated participant and the transferring goal being shot at.

Replay

  • Fixed a difficulty the place War Mode/esports mode replays weren’t saved efficiently
  • The replay system has now been up to date to a more moderen model and previous replay recordsdata can’t be performed anymore

Sound

  • Decreased the amount of auto sounds for gamers inside autos in FPP mode

Bug fixes

  • Fixed a difficulty the place destroying doorways with grenades or Molotovs didn’t show particles.
  • Fixed a difficulty the place some free-falling characters gave the impression to be locked in default free-fall animation.
  • Fixed a difficulty the place pausing in replay didn’t pause the sounds.
  • Fixed a difficulty the place a frying pan and a firearm might be held on the identical time.
  • Fixed a difficulty the place the breath gauge didn’t seem in killer spectating, loss of life cam, or replay.
  • Fixed a difficulty the place spectating in FPP confirmed inaccurate character places.
  • Fixed a difficulty the place a participant that had been disconnected and reconnected may voice chat with the participant he/she is spectating via killer spectating, if his/her staff was eradicated whereas the participant was disconnected.
  • Fixed a difficulty the place leaning was attainable whereas in an emote animation.
  • Fixed a difficulty the place two gamers transferring in a small house may typically get caught.
  • Fixed a difficulty the place the reporting display message in spectator mode was displayed in English solely
 
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