Fortnite Patch Notes (V7.30) – Fortnite V7.30 Update with analysis

Fortnite Patch Notes (V7.30) — Fortnite V7.30 Update with analysis

Ever since the release of Fortnite: Battle Royale, Epic Games has been updating the game at least every week with balance changes, new weapons and items, new locations, and much more. Now with the latest Content Update, Fortnite is home to new naturally-occurring campfires spread across the map, as well as mortar-like Bottle Rocket items that tear right through structures and players alike.

Our Fortnite Patch Notes page helps you keep track of every update, every set of patch notes, all in one place. What’s more, we’ll break down the latest changes with in-depth practical analyses and tips on how each adjustment changes the game and what you can do to stay ahead of the curve with Fortnite: Battle Royale.

While you’re here, you might want to take a look at our sizeable Fortnite guide series, which we’ve packed with handy tips for beginners as well as tonnes of advanced strategies and details, ranging from Fortnite weapons stats to all the different Fortnite locations and how to complete the latest Fortnite weekly challenges.

Fortnite Patch Notes – V7.30 Fortnite Update (05 Feb 2019)

Full Patch Notes
Chiller Grenade added
Vaulted Weapons
Suppressed SMG returns
Edit Delay Fix
Solid Gold LTM returns
Fortnite Patch Notes – Previous Updates

Full Patch Notes

Click on the box below to view the full Patch Notes for the recent V7.30 Content Update for Fortnite. Once you’ve had a read yourself, take a look below for our take on the most important changes that have arrived with this patch.

Fortnite V7.30 Patch Notes (Jan 29 2019)

Limited Time Mode: Wild West Duos

  • Note: We’ve begun testing a new schedule for Limited Time Modes. Playlists will rotate every couple of days to allow a more diverse amount of modes to be available over the course of a week.
  • Summary:
    • Fight for a Victory Royale using a limited set of weapons and items, such as Hunting Rifles, Shotguns, and Dynamite. This town ain’t big enough for the hundred of us!
  • What’s New?
    • Increased the chance for Slurp Juice to appear in Supply Drops.
    • Unvaulted the Revolver and the Double Barrel Shotgun for this mode.

Weapons + Items

  • Bottle Rockets
    • A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.
    • Rarity: Uncommon
    • Found from Floor Loot, Chests, Vending Machines, Supply Llamas, and Supply Drops.
    • Drops in stacks of 2.
    • Max stack size of 6.
    • Fires 45 rockets of varying speeds randomly within a cone over roughly 9 seconds.
    • Deals 10 player and 40 environmental damage per explosion.
    • Max 2 active per player.
  • Environmental Campfires
    • Campfire props in the world can now be lit by interacting with them.
    • Behaves like the Cozy Campfire, healing 2 health per second for 25 seconds to all nearby players.
    • Each campfire can only be used once per match.
    • You can tell if a campfire has been used by whether or not you can still see wood in it.
  • Vaulted
    • BoomBox
  • Reduced the chance of receiving rocket ammo out of ammo boxes from 12% to 6%.
  • Increased the impulse strength of the Launchpad by 28.5%.
  • Reduced the chance to receive Dynamite from Chests from 7% to 5.33%.
  • Sneaky Snowman will no longer drop from Chests.
  • Chiller Grenade
    • Lowered the volume of the beep.

Events

  • Architect Pop-Up Cup
    • Removed the ability to edit enemy structures. Thank you for your feedback!
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Bottle Rockets added – new Explosive item

Bottle Rockets are one of the strangest Explosives we’ve seen so far in Fortnite. Available in Uncommon rarity, they act as mortars of sorts; once you place them on the ground, they fire five rockets per second for 9 seconds in an arc, dealing splash damage to enemies and structures together.

Each Bottle Rocket deals just 10 damage to players and 40 damage to structures, but with five launched every second this has the potential to quickly destroy the base of an enemy’s 1×1, or force a player out of hiding in their build. You can find Bottle Rockets through any of the usual loot means (floor loot, chests, vending machines, llamas, and supply drops), and though they drop in stacks of 2 and you can hold up to 6, each player can only have two Bottle Rockets active at a time, meaning you’ll need to be in groups in order to inflict maximum spam-ability.

So far we’re in two minds about the Bottle Rockets. They can be used to good effect, and they’re a new take on Explosives in Fortnite that we haven’t seen before. But we really don’t see them being used over any other type of Explosive except perhaps Stink Bombs, which seems to be their closest relative in the Fortnite Explosives arsenal. They are also only useful at a very specific medium range, because, while you can slightly vary the placement of the Bottle Rocket itself with your throw, the projectiles will always be launched the same distance from there, which makes using them at closer ranges impossible.

Environmental Campfires added

For those of you who (like us) have always thought the campfires you find naturally occurring across the map ought to be used like normal campfires, you’re in luck! This content update has released what Epic are calling “Environmental Campfires”, which effectively means you can now light and use any natural campfires that you find over the course of a match.

These campfires work exactly like ordinary campfires that you can hold in your inventory, healing up to 50 health in 2-health increments over 25 seconds. Environmental campfires can only be used once in a match, and you can tell if a campfire has already been used by whether or not there is wood inside it.

This is not likely to change the game too much – certainly not compared to the widespread vaulting of weapons we saw last week – but stumbling across one of these campfires may just save your life now, particularly if you’re being damaged by the Fortnite Storm and need just a little extra time to escape, or to take a Med-Kit or Chug Jug. Take a look at the map below for all known Fortnite Environment Campfire locations.

Courtesy of Reddit user “drewby_”. Click the image above to view it at full resolution.

Boom Box vaulted

Everyone saw this coming. The Boom Box was a lacklustre item that immediately occupied the very bottom of everyone’s priority list of items and weapons. It was an interesting idea, having an item that effectively created a “no building” zone around it for a while, but the fact that it dealt zero damage to players meant that everyone lost interest very quickly in this item.

So it’s definitely a good thing that the Boom Box has now been vaulted, because it decreases the item pool and increases the chances of finding something more useful in a match.

Fortnite Patch Notes – Previous Updates

Because we’re lovely people over at RPS, we’ve made it so you can click on any of the below boxes to view every single collection of Patch Notes dating back to the beginning of Season 7. So go ahead, knock yourselves out!

Fortnite V7.30 Patch Notes (Jan 29 2019)

Limited Time Mode: Solid Gold

  • Summary:
    • All things that glitter are gold in this Limited Time Mode! All weapon spawns are Legendary with increased material gathering. Drop in now and earn that Victory Royale.
  • Mode Details:
    • All weapon drops are Legendary.
    • Increased amount of materials received from gathering.

Weapons + Items

  • Chiller Grenade:
    • The Chiller Grenade will knock players back, causing them to slide along the ground.
    • Allies, enemies, and vehicles hit with the Chiller Grenade will slip around with icy feet/wheels for a duration of 7 seconds.
    • Drops in stacks of 3.
      • Max stack size of 6.
    • Common rarity.
    • Can be found from Floor Loot and Vending Machines.
  • Cozy Campfire – Updated Visuals:
    • We’ve updated the visual effects of Cozy Campfires to more clearly indicate when a campfire is in use or burnt out.
  • Vaulted:
    • Bolt-action Sniper Rifle
    • Burst Rifle
    • Heavy Shotgun
    • SMG
      • Common, Uncommon, and Rare
  • Unvaulted:
    • Suppressed SMG
      • Common, Uncommon, and Rare
  • Reduced the drop chance of Dual Pistol from floor loot from 2.24% to 1.38%.

Bug Fixes:

  • Balloons no longer collide with vehicles.
    • This resolves an issue where vehicles could be damaged when using Balloons while on a vehicle.

Gameplay

  • Memory and networking optimization for Apples and Mushrooms.
  • Added unique vehicle specific messages in the feed when players are eliminated or downed.
  • Edit Delay
    • Re-enabled client-side editing improvements.
    • These were turned off in 7.20 due to an input bug they were causing.
  • Fixed Boogie Bombs not affecting players that are wearing the Sneaky Snowman when struck on exposed legs/feet.
  • Fixed Sneaky Snowman’s last charge breaking away right after applying if another Sneaky Snowman is present in a different inventory slot.
  • Fixed an issue where the glider would auto-deploy closer to the ground than expected when holding glider redeploy from the bus.
  • Fixed the X-4 Stormwing’s health bar occasionally not displaying.
  • Fixed an issue where players could get stuck in a Sneaky Snowman if it landed next to them.
  • Increased the amount of materials gained from looting Chests and Floor Loot from 20 to 30.
  • Increased the number of materials received from Supply Drops from 40 to 60.

Bug Fixes:

  • Aim assist now targets enemies on vehicles rather than the base of the vehicles they’re occupying.
  • Quickly switching to Traps then weapons on gamepads no longer causes players to shoot or swing pickaxes.
  • Supply Drop balloons now take environmental damage, including damage from explosives or biplanes gun.
  • Fixed instances of a free wall piece showing as placeable but not building.
  • Fixed player cameras from becoming distorted when another player enters a Zipline.
  • Fixed an issue where the magnet on the Zipline could be invisible on use.
  • Fixed an issue where boost visual effects could appear while operating a vehicle near a Zipline.
  • Players can now properly progress through and complete the Week 4 “Use an X-4 Stormwing plane in different matches” Challenge.
  • Screens no longer shake uncontrollably after after walking on icy surfaces.
  • Players will no longer lose the ability to turn the X-4 Stormwing after hitting terrain/structures.

Playground

  • The Guided Missile has been removed from Playgrounds.
  • Removed the Spiky Stadium Supply Drop.
    • This will remove the ability to loot the Spiky Stadium as well as Impulse Grenades.
    • This was done due to an issue that was sending players back to the Lobby.

Events

  • New Tournament Added: Architect Pop-Up Cup (Solo, Duo, and Squads)
    • Settings from previous Pop-Up Cup tournaments still apply to this tournament.
    • Within this mode, player built structures can now be edited by any player, regardless of team status.
      • This is an experiment that we’d like to try out in this testing environment, but aren’t quite sure of the full impact. We’d love to hear feedback from your experiences playing with this change.
  • Tournaments may now feature leaderboards for each event session, highlighting top performers.
  • Participating in tournaments now requires a minimum account level of 10.

Performance

Bug Fixes:

  • Smoothed out drops in framerate that could happen with large changes in view direction and rendered character counts.

Audio

  • Added a fuse sound to the Grenade.

Bug Fixes:

  • Fixed emote music overlapping with lobby music depending on the way volume sliders were configured.

UI

  • Show total party eliminations on the HUD if your team wins.
  • Added additional models to the “Cycle Models” list when viewing Wraps in the Battle Pass or Item Shop.
  • The party colors have been restored to Blue, Red, Purple, and Yellow.  To distinguish players in LTMs like Food Fight.
    • There are new icons for non-squad teammates and the opponent icons on the minimap.
  • Rotating the camera on the Battle Bus no longer has an oscillating/swimming effect on the minimap.
  • Fixed an issue in the Net Debug UI that would cause it to show a ping value that was too high.

Bug Fixes:

  • Fixed issue where weapons were not equipping when double-clicking in the inventory after swapping their quickbar slots.
  • Fix an issue where teammates scores would not be displayed.
  • Fixed incorrect elimination count information occurring in large team modes.
  • Fixed player sorting order in the player reporting UI.
  • Fixed an issue where some of the leaderboard UI could sometimes blink repeatedly.
  • Fixed an issue where the ‘Spectator’ button in the Player Reporting menu would only select the first player you spectated.
  • Fixed an issue where the playlist selection screen could sometimes show an incorrect selection after leaving a party.
  • Fixed a display issue with the item pick-up prompt that would sometimes occur after opening an ammo box.
  • Fix lobby preview lengths of Pumpernickel, Running Man, Dance Therapy, and Hot Marat emotes.

Art + Animation

  • Celebrate Super Bowl LIII with new Los Angeles Rams and New England Patriots uniforms added to the Fourth Down Outfit set. Drop in and represent your favorite team!
    • All players who previously purchased the Fourth Down set will be granted these variants.

Replay

Bug Fixes:

  • Fixed weapon animations playing twice for each shot fired in replays.
  • Fixed an issue where camera/lens settings could display incorrect initial values.
  • Fixed an issue where attempting to play an out of date replay selects another replay.
  • Fixed players appearing jittery while using Ziplines in replays.
  • Fixed Boombox music not playing when watching replays.

Social

  • The Streamer Mode setting has been replaced with two separate settings:
    • Anonymous Mode
      • This will display your name as “Anonymous” to all players that are not in your squad.
      • Your account info will still be attached to reports submitted by other players using the Player Reporting feature.
    • Hide Other Player Names
      • This will display all other player names as “Player” unless they are in your squad.
    • Neither of these settings will be functional when playing in a Tournament match.

Bug Fixes:

  • Party Invite Notifications will now appear when in the Game Mode select screen.  Accepting the invite from the notification will take you to the proper game mode and join the party.
  • Fixed an issue that could cause some party members to fail to matchmake with a “Version Mismatch” error if a party member joined, readied up, and matchmaking was started in rapid succession.
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Fortnite V7.20 Content Update (Jan 22 2019)

Limited Time Mode: Sniper Shootout

  • Summary:
    • In this limited time mode, players will do battle using scoped weapons only. May the best aim win!
  • What’s New?
    • Suppressed Sniper Rifles have been added.
    • Legendary Scoped Pistols have been added to Supply Drops.
  • Mode Details:
    • Floor Loot spawners reduced by 50%
    • Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking!
    • Profile Stats (K/D & Wins) are tracked in this mode

Weapons + Items

  • Sneaky Snowman
    • Use Primary Fire to throw a projectile that creates a destructible snowman.
    • Use Secondary Fire to wear the Sneaky Snowman.
    • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
    • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
      • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
    • Available in Common variant.
    • Can be found from Floor Loot, Chests, and Supply Llamas.
    • Drops in stacks of 5.
    • Max stack size of 10.
  • Swapped the drop chance of Shield Potions and Small Shield Potions.
    • Shield Potion
      • Reduced drop chance from Floor Loot from 16.53% to 13.22%.
      • Reduced drop chance from Chests from 14.26% to 9.51%.
    • Small Shield Potion
      • Increased drop chance from Floor Loot from 13.22% to 16.53%.
      • Increased drop chance from Chests from 9.51% to 14.26%.
  • Vaulted the following items:
    • Quad Rocket Launcher
    • Port-A-fortress
    • Grappler
  • Reduced the drop chance of Gliders.
    • Reduced drop chance from Chests from 11.89% to 4.43%.
  • Reduced the drop chance of Balloons.​​​​​​​
    • Reduced drop chance from Chests from 7.58% to 3.24%.
  • Reduced the spawn chance of Quad Crashers from 100% to 50%.
  • Reduced the spawn chance of X-4 Stormwings from 80% to 50%.

Performance

  • Fixed an issue where building would cause a major drop in FPS.

Events

  • Added additional dates for Explorer Pop-Up Cup.
    • Updated additional materials gained on elimination to now drop with the eliminated player, rather than being granted immediately.
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Fortnite V7.20 Patch Notes (Jan 15 2019)

Limited Time Mode: One Shot

  • Summary:
    • There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!
  • Mode Details:
    • Gravity is set lower than normal.
    • The Storm wait time has been greatly reduced in all phases of the game.
    • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
    • Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
    • Players will spawn with 50 health and can only heal if they find Bandages.

Weapons + Items

  • Scoped Revolver
    • Available in Epic and Legendary variants.
    • Fires Medium Ammo.
    • 42 / 44 damage per shot.
    • Available from floor loot, chests, Supply Drops, and Vending Machines.
  • Added Gliders, an item that grants Glider redeploy.
    • This item takes up an inventory slot and can be found from normal loot sources.
    • Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
      • Rarity is Rare.
      • Gliders come with 10 charges.
      • Each deploy uses a charge. When all charges are used the item disappears.
      • Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
      • Found from floor loot, chests, Vending Machines, and Supply Llamas.
  • Minigun adjustments
    • Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
    • Reduced the wind-up time by 37%.
    • Updated the audio for the Minigun.
  • Rarity color adjustments
    • Balloons changed from Epic to Rare.
    • Stink Bomb changed from Epic to Rare.
    • Scoped AR decreased from Rare/Epic to Uncommon/Rare.
  • The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
    • Bolt Action Sniper Rifle
    • Suppressed Sniper Rifle
    • Semi-Auto Sniper Rifle
    • Hunting Rifle
  • Weapon first-shot accuracy now works with icy feet and while on ziplines.
  • The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot.
  • Trap drop chance adjustments
    • Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
    • Cozy Campfire
      • Drop chance from floor loot increased from 0.26% to 0.73%.
      • Drop chance from Loot Llamas increased from 6.63% to 15.47%.
    • Launch Pad
      • Drop chance from floor loot increased from 0.53% to 0.98%.
      • Drop chance from Loot Llamas increased from 13.25% to 20.77%.
    • Mounted Turret
      • Drop chance from floor loot decreased from 0.8% to 0.73%.
      • Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
  • Small shields max stack size has been decreased from 10 to 6.

Bug Fixes:

  • Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
  • Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
  • Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
  • Fixed Balloons not being popped by explosions.
  • Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
  • When a player is eliminated by Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
  • Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
  • Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
  • Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
  • Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.

Gameplay

  • Zipline improvements
    • Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
    • Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed.
    • Destruction effects have been turned back on while riding a zipline.
      • Players will destroy the nearby player buildings before attaching to the zipline so their path becomes clear
  • Added a third decimal place for mouse/controller sensitivity to allow for more granular values.
  • To help with situations where walls are built mostly underground, we’ve added functionality where an extra piece will be built for free on top of that piece.
    • This occurs when the wall piece is showing less than 30% above ground.
  • Gamepad Sensitivity
    • Building sensitivity change also applies to edit mode.
  • Editing will no longer interrupt gun fire and pickaxe swings.
  • Corn stalks will no longer block gunfire.
  • Editing a structure will now begin without waiting for a response from the server. This should cut down on ghost shots before editing and make it a smoother experience.
    • Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance.
    • Due to an issue, this feature has been disabled until Patch v7.30.
  • Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
  • When a plane explodes due to any reason, it will now deal damage to both passengers and pilots. This damage no longer ignores shields.
  • Infinite dab is even more infinite…Dab for 11 hours instead of 10 hours in the lobby.
  • Adjusted map art to more accurately represent player & marker positions.
  • Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
  • X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots.

Bug Fixes:

  • Fixed instances of glider redeploy not deploying when exiting a Stormwing.
  • Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
  • Fixed the preview length on many emotes in the lobby to hear the full music track.
  • Completing the “Play a match with a friend” Daily Challenge now correctly counts towards other quests that require completing daily challenges.
  • Fixed players not being able to destroy the Boombox from certain distances.
  • Fixed some issues with ziplines
    • Players will no longer be flung across the map or get in broken animation states.
    • A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision.
    • The zipline magnet will no longer remain over players heads.
    • Players no longer fall when colliding with enemy structures.
    • Players no longer dismount ziplines at steep angles when under bad network conditions.
  • Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
  • Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
  • Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
  • Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.

Events

  • Tournament systems have been significantly updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players.
    • We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players.
  • Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being.
    • Data for those tournaments has been saved and will return to those platforms in a future release.
  • Players will automatically be removed from the match after 60 seconds of spectating after being eliminated.

Audio

  • Fixed shield damage sound playing when shooting or getting hit by teammates.
  • Gliders that have music can now play their music in the lobby for previewing.
  • Reduced the volume of the X-4 Stormwing.
  • Reduce the volume of the Boombox.
  • Added unique bouncing sound to Dynamite.

Bug Fixes:

  • Fixed music cutting out on mobile/Switch platforms.
  • Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch.
  • Fixed missing medium-distant Scoped AR gunshot sounds.
  • Fixed loud winter biome ambient audio on mobile/Switch.

UI

  • Updated the ammo icons in the inventory to look more realistic.
  • Building resources of spectated players are now visible.

Bug Fixes:

  • Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
  • Fixed error displays when a friend request fails.
  • Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
  • Fixed a red background showing up when the chat window is opened while doing a ‘Full Screen’ preview of a Loading Screen cosmetic.
  • Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a ‘Full Screen’ preview.

Social

  • Battle Royale players can now accept party invites from players in Save The World and join games in progress.

Art + Animation

  • Both Lynx and Zenith now have custom idle poses in the lobby.

Bug Fixes:

  • The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
  • Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
  • Improved quality of the Golf Clap emote on mobile and Switch.

Replay

Bug Fixes:

  • Fixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed.
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Fortnite V7.10 Content Update #3 (Jan 8 2019)

Limited Time Modes

  • 14 Days of Fortnite has been extended for a limited time! For the next week, drop in and complete any Challenges you may have missed out on to earn in-game rewards.
  • We’ll also be featuring some of the most popular Limited Time Modes that have been available over the past two weeks. Log in each day to find out which modes are available to explore.

Weapons + Items

  • Suppressed Sniper Rifle added.
    • Available in Epic and Legendary variants.
    • Can be found from chests, floor loot, Vending Machines, and Supply Drops.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage
  • Six Shooter has been vaulted.
  • The following variants of the Burst Assault Rifle have been vaulted:
    • Uncommon, Common, Rare
  • Dual Pistols have been unvaulted.
  • Dynamite drop rate reduced by 40%.
  • Boom Box adjustments:
    • Drop rate reduced by 33%.
    • Health reduced from 600 to 400.
    • Duration reduced from 25 seconds to 18 seconds.

Gameplay

  • X-4 Stormwing adjustments:
    • The knockback a player receives after being hit by a Stormwing has been decreased by 70%.
    • Damage done to the Stormwing from colliding with structures has been increased by 50%.
      • Impact damage reduction while boosting through structures reduced from 50% to 25%
    • Increased the spread of the Stormwing machine gun by 75%.
    • Stormwing spawn chance has been decreased to 80% from 100%.
  • Supply Drop health has been reduced to 250/500/750 (Solo/Duo/Squad).

Bug Fixes:

  • The X-4 Stormwing is no longer able to fly above the max build limit.
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Fortnite V7.10 Content Update #2 (Dec 30 2018)

Limited Time Modes

  • The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
  • Log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!

Weapons + Items

  • Boom Box
    • Activate to create powerful blasts of music that deal structure damage in a large area!
    • Newly built walls in the radius of the box are destroyed with every blast.
    • Shoot the Boom Box to stop its effects.
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Fortnite V7.10 Content Update #1 (Dec 23 2018)

Limited Time Modes

  • The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
  • Log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!

Weapons + Items

  • Presents!
    • Presents! contain one of several powerful sets of weapons/items.
    • A Legendary rarity item that drops in stacks of one (max of 5 stacks).
    • Can be found from floor loot, chests, or Supply Drops.
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Fortnite V7.10 Patch Notes (Dec 18 2018)

Limited Time Modes: 14 Days Of Fortnite

  • The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
  • Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!

Weapons + Items

  • Heavy Assault Rifle Changes:
    • Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
      • Increased ADS accuracy bonus by 10%
      • Increased accuracy while standing still by 10%
      • Reduced vertical recoil by 6%
      • Base accuracy reduced by 30%
      • Reduced accuracy while jumping and falling by 60%
  • Improved Balloon controls
    • While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind).
    • Players can again use Alt-Fire to release a Balloon when the Balloon item is selected.
  • For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.

Bug Fixes:

  • Fixed an issue where players were able to pick up live Dynamite through structures.

Gameplay

  • Ground vehicles now slide on icy surfaces.
  • Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed.
  • Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.
  • It’s now easier to pick up items dropped near a Mounted Turret.
  • Stormwings now take 50% more damage from hitting objects.
    • Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.
  • Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50
    • Damage is dealt directly to health.
  • Stormwings will now take more damage from destroying structures by running through them.

Bug Fixes:

  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
  • Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.
  • Various Zipline fixes
    • Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline.
    • Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline.
    • Players will no longer lose the ability to sprint if they emote while on a Zipline.
    • Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.
    • The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.
    • Fixed an issue where players would get flung across the map.
    • Added sounds and effects when a ziplining player smashes through structures.
    • Improved attach collision around Ziplines.
  • Fixed regressions with the “Auto Pick Up Weapons” option

Events

  • Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite
  • Explorer Pop-Up Cups
    • Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal.
    • Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal.
    • We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!

Bug Fixes:

  • Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.

Playground

Bug Fixes:

  • Fixed an issue that would prevent time trial Challenges from recording player completion times.
  • Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds.

Performance

  • GPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate.
  • Minor improvements were made to performance for emote music playback.
  • Addressed movement corrections sometimes are seen when players jump
  • Improved the performance of some gliders

Audio

  • Improved winter biome ambient audio.
  • Reduced the volume of Quad Crasher boost sounds.

Bug Fixes:

  • Fixed Victory Royale sound effects being different on mobile/Switch.

UI

  • Players can now preview loading screen cosmetics in the  front end by pushing the key bound to the “preview” action “Full Screen”
  • Added a vehicle health bar above the player shield bar.

Bug Fixes:

  • Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item
  • Fixed an occasional crash when viewing event tiles on the consoles.

Art + Animation

  • Zenith has his own idle animation in the lobby.
  • Lynx has her own idle animation in the lobby.
  • Phone It In now plays for 15 seconds in the lobby
  • Dab for days with the new emoting power of the Infinite Dab in the lobby!
    • Lasts 10 hours.
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Fortnite V7.01 Patch Notes (Dec 11 2018)

Limited Time Mode: Close Encounters

  • Summary:
    • Close quarters combat with Shotguns & Jetpacks!
  • Mode Details:
    • The only weapons in this mode are Shotgun variants.
      • Jetpacks & Heavy Shotguns can be found in chests & Supply Drops.
      • Other Shotgun variants are spawned as floor loot.
    • The Storm moves in more quickly than normal at mid to late game.
      • Typical match length is about 15 minutes.
    • Stats are enabled for this mode.

Weapons + Items

  • Infinity Blade
    • This Mythic melee weapon can be found on Polar Peak.
    • Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players).
    • Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage).
    • The wielder of the sword is also granted additional abilities:
      • An increased pool of max Health and Shields (200 Health/200 Shields).
      • Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
      • An instant burst of effective Health upon elimination of an enemy (50 HP).
      • Increased movement speed (130%).
    • The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields.
    • If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.
    • When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
    • The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
    • Only one Infinity Blade will appear per match.

Gameplay

  • X-4 Stormwing
    • When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion.

Bug Fixes:

 

  • Speculative fix for players moving after being eliminated.
  • Fixed players being ejected from vehicles if they lost the icy feet effect.

 

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Fortnite V7.00 Patch Notes (Dec 6 2018)

Weapons + Items

  • X-4 Stormwing Plane
    • 5 total seats.
      • Seats 4 passengers (on the wings) and a pilot.
    • Has a mounted machine gun. Be careful, it can overheat.
    • Players will go into the skydiving state when exiting the X-4 Stormwing.
    • Use the roll buttons for sharp turns.
      • Pressing both will fly upside down.
      • Double tapping roll buttons will do a barrel roll.
    • Can boost and airbrake for extra mobility.
  • Balloons
    • Balloons have been reworked so that while they are equipped, it is possible to use weapons and items.
    • Players can attach up to 3 Balloons to their back, lifting off the ground when the 3rd Balloon is attached.
    • Press jump while in the air to release Balloons one at a time.
    • Reduced stack size from 20 to 10.
  • Updated scope crosshair on Scoped AR and Thermal AR.
  • Vaulted Items
    • Note: Each new season gives us an opportunity to evaluate the current item rotation. Our goal is to have a reasonable number of items to learn, while avoiding duplicates or overlapping functionality. Based on recent (and upcoming) item additions, we’ve selected the following for vaulting.
    • Shadow Stones
    • Port-a-Fort
    • Chiller
    • Clinger
    • Double Barrel Shotgun
    • Shockwave Grenade

Gameplay

  • Map Updated
    • New Biome: Iceberg
    • New Location: Frosty Flights
    • New Location: Polar Peak
    • New Location: Happy Hamlet
    • Other unnamed Points of Interest (POIs) have also appeared across the island.
    • Icy Surfaces can be found in snowy areas.
      • Players will slide on certain frozen surfaces.
    • Ziplines can be found around the Iceberg and near Expedition Outposts.
      • Latch on and zip from one end to the other.
      • Aim, fire, or use items all while conveniently traveling on Ziplines.
    • Minimap updated.
  • Increased the chance of final circles ending on the outer edges of the map.

Bug Fixes:

  • Fixed a bug causing weapon impact effects to play when shooting friendly players, even though no damage was being dealt.

Events

  • New Tournament: Explorer Pop-Up Cup
    • Material cap set to 700/500/300 for Wood/Stone/Metal.
    • Players receive 100/50/50 Wood/Stone/Metal on elimination.
    • Resource rate increased by 40%
    • +50 effective health on elimination.
    • Safezone Changes
      • Increased chances of Supply Drops in later circles.
      • Circle 9 now travels twice as far but takes twice as long to close.
  • Some tournaments will now feature a limit on the number of matches that can be played during an event session.

Bug Fixes:

  • Fixed an issue which prevented players from receiving elimination rewards if a player they downed was eliminated by the Down-But-Not-Out timer ending or if their team was fully eliminated.

Performance

  • Optimized spawning pickups when a player is eliminated.
  • Optimized the performance of the Dynamite fuse.
  • Switch audio performance improvements – falling sounds no longer hitch.
  • Minor Switch rendering optimizations to help general framerate.

Audio

  • Reduced the volume of bullet and pickaxe impact audio on the starting island.
  • Added a hit notification audio cue when a vehicle you’re riding in recieves damage.

Bug Fixes:

  • Fixed an issue that would cause in-air glider audio to continue playing when eliminating a gliding player.
  • Fixed an issue that would cause vehicle audio loops to get stuck on.
  • Fixed “crackling” audio heard on Mobile/Switch when shooting weapons or emoting.

UI

  • The Calamity, Dire, Ragnarok, and Drift Challenges have been moved to a new section at the bottom of the Challenges tab.
  • Added filtering and updated the layout of the Locker.
  • Vehicle Damage Numbers have been added!
    • Vehicles now have a unique damage number pop color and show damage numbers.
  • Polished the Store layout to support a larger number of tiles without needing to scroll.
  • Minor update to the player feedback UI to add reporting categories and a list of other players in the current or last-played match.

Bug Fixes:

  • Fixed Battle Pass information from being displayed in the Lobby tab for players that have not purchased a Battle Pass.
  • Fixed the header entry in the daily Challenges screen to work correctly when clicked.
  • Moved the Nvidia Highlights button to the top right of the Battle Royale lobby to avoid conflicts with chat click zone.
  • Fixed an issue where the Two Factor Authentication screen could sometimes cause input to become unresponsive.

Replay

Bug Fixes:

  • Nameplates will no longer sit above other HUD elements, such as the map.
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Source

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