While the present ray tracing alpha construct of Battlefield 5 we’ve been taking part in with is at the moment depending on Nvidia’s RTX graphics playing cards, that doesn’t should be the case going ahead. Because DICE has constructed the gorgeous-looking ray traced reflections utilizing Microsoft’s DirectX Ray tracing API, it may be made appropriate with any GPU that has assist for Microsoft’s upcoming tech.
The complete level of DXR is that it may be used as an nearly plug and play module in, or alongside, the normal DirectX API. That means any {hardware} that’s made to be appropriate with the brand new API may even be appropriate with any titles that use DXR to allow the superior visible results in-game. Whether that be a brand new AMD structure or perhaps a future Intel discrete gaming GPU.
At the second, nevertheless, it’s all somewhat moot as neither of Nvidia’s GPU competitors has made any noises about even getting near placing ray tracing on the fore of their design efforts for upcoming architectures. The next-gen AMD Navi GPU is just set to be a mainstream alternative for the Polaris know-how – so it’s unlikely to have wherever close to the mandatory devoted grunt for ray tracing that Nvidia’s mighty new RTX 2080 can boast – and who is aware of what Intel is planning.
But if the introduction of real real-time ray tracing in games, spear-headed by Nvidia’s line-in-the-sand second, does kickstart a brand new period of superior PC graphics then it’s necessary for the opposite key gamers to try to sustain with the inexperienced crew. And if the competitors can someway comply with the critically spectacular begin that Nvidia has made on this new space of PC graphics then the actual fact this 12 months’s DXR games aren’t essentially restricted to Nvidia tech goes to be good for everybody.
“We only really talk with DXR,” DICE’s Technical Director, Christian Holmquist informed me this week, “but because we have been running with Nvidia hardware we know that we have optimised for that hardware.”
But although all the things is optimised for Nvidia’s RTX playing cards, and is at the moment intrinsically linked with its know-how, Holmquist appeared sure that it wouldn’t be an issue to port the construct to various DXR-capable {hardware}.
“We also use certain features in the compiler with intrinsics, so there is a dependency,” he says, “but that can be resolved when we get hardware from a potential other manufacturer.”
Honestly although, I believe we’re extra prone to see one other technology, not less than, of RTX GPUs from Nvidia earlier than AMD or Intel even get near speaking about their very own potential for real-time ray tracing, not to mention competing with the GeForce gang.
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