Assassin’s Creed Odyssey “pushes the limits” of the collection’s historic grounding

Assassins Creed Odyysey stealth

It’s no secret that Assassin’s Creed Odyssey is drawing from the larger-than-life mythology of Ancient Greece: one of many first screenshots of the game contains a terrifying reincarnation of the snake-haired Medusa. But Ubisoft has now stated that some components of the game will “push the limits” of the collection’s historically strict(ish) adherence to historic reality.

Talking to us at Gamescom 2018, Odyssey’s artistic director Scott Phillips says: “We wanted the Spear of Leonidas, we wanted you to have an artefact,” referring to the legendary, seemingly magical weapon that acts as the important thing piece of substances in your Spartan warrior. “[The spear is] a way to give you access to these special abilities, which can push the limits for some people for how far Assassins Creed should go. But we wanted to tie it into the lore of the first civilisations and Apples of Eden, and so we sort of do both with the Spear of Leonidas. I think it works out really well.”

The skills of the spear enable for a really completely different fight expertise, one freed from the defend that so dominated Origins’ battle techniques. “More than anything, we wanted the combat to be active and agile and focus on movement,” Phillips says. “We felt by having a shield some types of players would hide more than we wanted them to.” Thanks to the spear, this time gamers might be kicking enemies away, slightly than deflecting their blows.

For these frightened in regards to the emphasis of particular, nearly superhuman skills and the presence of unknown creatures, Phillips assures us that all the pieces comes with context.
“When you look at a demo like what we have at Gamescom in isolation, I don’t think you’re doing the whole game justice,” he says, referring to an endgame section through which gamers should battle Medusa. “This is a lvl 50 boss, not every player is going to get there. We think by making them enticing and pushing things a little bit in these secondary paths, it’ll make players want to stick around a little more.”

In the context of the demo you don’t have the complete understanding of it, you don’t know why you’re getting this Apple of Eden from Medusa, however inside the game you’ll perceive how that’s linked to you, how that’s linked to the world, and why you’re doing it,” Phillips explains.” So all of it will get contextualised. We don’t simply throw it in, we spend time to ensure it’s grounded on this planet and lore and we construct as much as it.”

Assassin’s Creed has all the time had its loopy components – let’s not neglect battering the Pope in Assassin’s Creed 2 to be able to steal a Biblical superweapon from him – however it’s solely since Origins that Ubisoft have actually begun to push the collection’ boundaries away from ‘roughly grounded’ to ‘occasionally bonkers’. I’m into it, however it’s actually not for everybody. Let’s hope Odyssey strikes the steadiness nearly proper.

 
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Assassin's Creed Odyssey

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