Combat, failure and elevating the stakes in Disco Elysium
The fight engine is so typically the guts of an RPG, even within the tabletop sphere. Characters shuffle round a battle-grid, assaults are tabulated, armour lessons are outlined, hit factors are shaved away till just one aspect is left standing. Not so for upcoming police-drama RPG Disco Elysium. In their latest development blog, Studio ZA/UM...



