It's a game I adored without really being able to put my finger on why, and even with the heavy-hitter, AAA titles that have come out this year, I'd say Nier is simply one of the most enjoyable and unique gaming experiences of 2010.
The game looks average , is a bit long and can be a bit dry at times, but so what . A game should not be judged on it individual parts, but the experience as a whole. And as a whole Nier is amazing. I've heard people complain about hte combat, I don't know why, there's dozens of weapons and abilities to mix and match and smash the enemy to dust Feels good, variety and satisfaction, what's missing???
The crowning achievement is of course the mature, non compromising story, or stories, because as you play through Nier you uncover many fascinating characters and get drawn into their live and their stories and every one is enjoyable and compelling. The character have unfortuatly been tainted a bit by centain fans of the games over the years , making them out to be something they are not in the game and for this reason I really hope the game is never updated or remade. This is a game that was playable and great when it was released and will still be 20 years from now. If people want to experience this masterpiece they should experience the original vision , it's a game that was bold for its time and times have changed for the worse, censorship and offended snowflakes would destroy what makes Nier great.
NIER might not the revolutionary title that it inspired to be, but it has some moments that make the downtime worth the effort. The cast, sorrowful fable, and boss battles are some of these moments that makes NIER stand out from the current crop of role-playing games.
Nier could have been something if more thought was put into the actual gameplay and leveling system, rather than making it a linear path through mediocrity.
Thanks to a strong narrative and a relatively good concept, Nier is to be considered a decent addition to the PS3's and 360's RPG catalog. Although its visuals aren't surely breathtaking and its gameplay doesn't excel in terms of depth, the game will in fact manage to guarantee a likable experience to any fan of the genre.
I'm just not convinced that this grab bag of half-baked ideas and gratuitous filler makes for a great videogame. And I learned something about myself, as well: It takes a lot more than sassy books and hermaphrodites to keep my interest these days.
Nier must be the most severely underrated game ever released. Just look at the average metascore.
Most reviewers probably only played ending A, and missed out the entire point of the game's story and themes.
It's a game you will keep thinking about for days, weeks, months after playing, it tackles themes and plays with your understanding of video games. It is simply beautiful. One of the most important games to ever be released, along with Metal Gear Solid 2 and Nier Automata.
An unique adventure game that wears it's heart on it's sleeve and is willingly to take a shot at everything gaming has to offer
Pros:
- Possibly the best music I've ever heard in a video game; the location-specific tracks can be amazing - from the thumping drums and strings of the desert to the haunting choral pieces of the Airie and Lost Shrine, the music was contantly in the foreground, and made the repeated returns to locations completely enjoyable
- Movement speed is great; the main character moves so quickly that exploring the sprawling areas never feels like a slog
- Riding supersonic boars. I'll leave it at that.
- Your floating book companion, Grimoire Weiss, is interesting, and his interactions with others is often quite funny
- Excellent art design; the locations vary widely and are almost universally pleasant to look at
- The earlier bosses are jarring in the best possible way
- The switching from open third person to 2D sidescroller to top down beat 'm up is something I never thought could work so well.
- The most stressful fishing minigame ever
Cons:
- ALL THE FETCH QUESTS; seriously, expect your quest log to a long list of collect 10 of A, 7 of B, 5 of C, and so on. The side quests were entirely forgettable, with a plethora of grinding required to complete them
- On top of that, getting the quests themselves in a frustrating affair. You have to talk to a woman at a bar to get the location of a side quest, but you can only get one at a time. So you have to go, get the side quest, then return to retrieve the next.
- The main character has an awfully ugly mug and disturbing lack of nipples
- Some of the most god awful NPC dialogue I have ever heard. The stuff people shout out when you are walking down the street varies from laughably bad to unbearable
- Speaking of NPCs, the world feels dead, and in a bad way. The NPCs stand in the same location for endless hours, never speaking more than the one line they were programmed with - even with NPCs that you completed a quest line for. No nods back to helping them out, just a return to their original one line.
- One are has a fixed camera that changes when you exit it's view, reminiscent of Resident Evil. It changes movement mapping far too quickly after changing cameras, leading to numerous moments where you are stuck moving back and forth between two camera angles
- Climbing ladders is so ridiculously slow, it's actually noticeable.
Mixed:
- There are two other companions besides your book, and while both are overall likeable, they each have numerous cringe worthy moments as either bad voice acting or writing leads to very forced moments that destroy the immersion
- The first half of the story has several jaw dropping moments, with plenty of twists and turns, while the second half feels like a predictable romp over traveled terrain.
- Combat is fun for awhile, but by the end of the game it's simplicity does it in, and battles become a slog to get through
- The boss designs seem to follow the same path are the story; interesting and jaw dropping in the first half of the game, completely generic and forgettable in the second half
- While the ending is interesting in content, the delivery feels slow and jilted.
Nier is such a mixed bag, it's hard to condemn or recommend. For every positive it has, there seems to be a corresponding negative, but overall the game seems to be better than the sum of it's parts. It includes elements from so many different genres, and while each piece is implemented competently, none stand out. This leaves Nier feeling fresh and unique for quite awhile, but once the shine wears off, you'll find yourself just playing to get it done.
Nier
Great Story, Dull Gameplay
Neir tells the tale of a father willing to do anything for his daughter
Here you play as a character that you get to name and you spend the rest of the game trying to cure your daughter of this illness known as the black scrawl…
This is an open world miniature witcher 3 styled game…
This combat here is very hack and slashy… and you’re accompanied by a talking book that allows you to do crazy magic attacks…
the combat is fast paced but dumbing…
Never really immersing me into the moment...
You go to the far stretches of the land…
Visiting every location with every lead you have in hopes of finally finding a cure for your daughter…
You’ll meet memorable characters such as the lighthouse lady near the sea,
and a village of triangle head people in the desert…
siblings living in a junk yard with a lost mother…
a loner who insists on wearing lingerie
a boy that lives in a haunted mansion…
The story and how it all connects is so intriguing that it isn’t hard to be glued to this game during its 17 to 20 hour length dependent on whether or not you care to see other endings of other characters…
as you do get joined by a handful during your journey and they do fight by your side…
the highlight of this games gameplay is its bosses…
they don’t look cool or offer anything new… but they’re the most fun to deal with as the rest of the game is pretty empty and fairly boring to go through…
Every enemy looks and feels the same...
The only thrill you get is the possibility of a new weapon drop or a new word drop that you can assign to your weapon or magic to buff a stat…
And the design of the levels you go too all feel very generic and uninspired…
you’re over them within the first few moments you visit them…
and unfortunately for you, the 2nd half of the game is revisiting all of these places all over again for a piece of a key to get to the final spot in the game…
Thankfully the pacing of this game is still pretty perfect.. It doesn’t waste your time and its checkpoints are great…
It focuses on challenging you rather than frustrating you…
Is Nier this hidden masterpiece that everyone makes it out to be?
No, in fact I feel it’s highly over praised and over rated by the gaming community…
But it still have a beautiful story and a great cast of characters who I feel really make this game all that it is…
I give Nier a 6.5/10
Not nierly as good as I thought it might be. Too linear, too generic, too JRPG cheesy for my tastes. Nothing to see here folks, move along, move along.
Une espèce de jeu de rôle à la japonaise qui cumule de surcroît les défauts qu'on peut trouver parfois dans les jeux de rôle à l'occidentale comme notamment les sales quêtes de garçon-coursier-livreur et autres conneries de remplissage de contenu inepte et lamentable...
Il s'agit de toute façon surtout d'un "Action-RPG" qui suit toujours le même schéma, à se demander si ce "Nier" ne serait pas en fait une sale putain de saloperie de "Hack-and-Slash" à la con (pléonasme répété) puisqu'on dézingue comme un presse-bouton des **** ennemis avant de finir sur un boss plus ou moins con et casse-bonbons. Le schéma se répète donc ainsi, entrecoupé de quelques dialogues censés faire avancer une histoire... qui n'avance pas ou si peu !
Les allers et retours sont d'ailleurs légion et symptomatiques de cette allure très supecte qu'a le jeu, cette sale allure de saloperie de merde de "Hack-and-Slash" à la con de mes deux. La musique ne propose que de petites ritournelles certes assez jolies mais qui tournent et retournent en boucle à rendre complètement fou n'importe qui.
C'est graphiquement pas vilain mais un mauvais goût certain soit curieusement dégueulasse soit bizarrement pervers habite le jeu de temps à autre... de toute manière, on se lasse vraiment de faire la fedex **** avec toujours cette répétition dans le gameplay décidément trop médiocre pour maintenir ne fût-ce qu'un semblant d'intérêt...
Une daube particulièrement pénible donc qu'on ne saurait trop recommander de rouler dessus en marche avant et en marche arrière avec un gros 4x4 Toyota.
SummaryNothing is as it seems in Square Enix's latest action adventure game, set in a crumbling world plagued by disease and dark, unrecognizable creatures. Players assume the role of the unyielding protagonist, NIER, resolute in his quest to discover a cure for his daughter, who is infected with the Black Scrawl virus. With powerful allies and...