It’s secure to say that each massive writer is looking for their very own long-term success within the games as a service sector, and Ubisoft is not any totally different. But for those who’re apprehensive about service techniques taking up its single-player choices, don’t fear: you possibly can, on the very least, be secure within the data that Assassin’s Creed Odyssey is secure from being mutated right into a pastime game.
Talking to us at Gamescom 2018, Odyssey’s artistic director Scott Philips says: “We’re a big, core single-player experience. We want to keep the game alive and we want people to keep coming back to it, so we’ve planned quite a lot to keep people engaged once we’ve launched. But games as a hobby is more like Rainbow Six Siege, where you’ll play that every week with your friends. Odyssey is more like you’ll play a big bunch of it, and then we’ll keep it alive for a longer period of time as we add new things.”
Phillips emphasises that, regardless of large service-game powerhouses like Rainbow Six Siege dominating individuals’s time and the gaming scene as a complete, there’s nonetheless an enormous marketplace for individuals who crave extra conventional games. “I think there’s still a big audience for that.” he says. “I know for me personally that’s the kind of thing I want to play, so I’m happy to have made that kind of thing”
As for what the content material that “keeps the game alive” can be, Phillips is maintaining quiet, nevertheless it appears secure to imagine that it’s going to naked some resemblance to Assassin’s Creed Origin’s content material updates, which took the type of a large number of paid-for DLC mission packs, and the mythological boss battles towards Egyptian gods within the desert. With Ancient Greek myths being such a wealthy supply materials, we are able to solely hope that Ubisoft stretches their artistic muscle tissue in a Herculean route…
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