WIRED Book of the Month: Fall; or, Dodge in Hell by Neal Stephenson

In Fall; or, Dodge in Hell, the sci-fi author tracks our inevitable descent into AR-enabled filter bubbles—only to leave it all behind.
portrait of Neal Stephenson
In Fall; or, Dodge in Hell, the sci-fi author tracks our inevitable descent into AR-enabled filter bubbles—only to leave it all behind.Geraint Lewis/Redux

In its 880 pages, Neal Stephenson's Fall; or, Dodge in Hell navigates many of the themes the science fiction author has become known for. The history, and future, of science. How knowledge engenders power, and how that power perpetuates itself. How technologies that sound far-fetched are in fact inevitable, derived as they are from a centuries-long process of incremental breakthroughs.

What’s unique to this go-round is that Stephenson’s pet ideas about our digital lives and afterlives overshadow his book's urgency. Nearly 30 years ago, Stephenson envisioned the metaverse; at the start of Fall, he sees a culture cleaved in two, its divisions reinforced by AR-enabled filter bubbles. It's a pressing, plausible future—and one Stephenson ultimately leaves unexamined.

Early in Fall, wealthy game-studio founder Richard "Dodge" Forthrast dies. Mostly. After a medical procedure goes awry, his family discovers that Dodge's will dictates he be cryogenically preserved. The book unfolds from there: A viable brain-scanning technology emerges, and Dodge's "connectome"—the full array of his brain's neural connections—gets scanned and saved. When his connectome stutters into digital wakefulness, it begins to shape a world around itself, giving rise to what those in meatspace come to call Bitworld.

The uploaded mind is a well-loved trope in sci-fi, but it's often treated as a "hey, humans can do this now" sort of innovation. In Stephenson's hands, that innovation is very much in progress. It stumbles from infancy into pubescence, with Bitworld (and its denizens) slowly gathering power and fidelity throughout the book until it becomes a death-haven for those able to afford it. All that power doesn't come cheap. Running Bitworld requires quantum leaps in quantum computing, and the world outside slowly turns into the engine running Bitworld.

As does the book. Fall spends more and more of its time in Bitworld, watching its souls reshape the space in ways both archetypal and transgressive—until about halfway through, when the narrative balance tips, becoming a fantasy novel about a quest inside the still-evolving Bitworld. Stephenson is going for something in this final third of the novel. Maybe it’s a repudiation of genre lines, showing purists that sci-fi and fantasy aren’t so different after all. Maybe it’s an ode to the power of collective storytelling, playing out how humans inevitably return to their own creation myths. In the world outside of Bitworld, little of that matters—but the more time spent in Bitworld, so too does that outside world matter less and less. In shrinking and spacing out those returns to meatspace, the book begins to stall, and eventually unravels.

What's most disappointing about Fall's fall into its parallel prehistory is that it leaves a different, more urgent book unwritten—one in which Stephenson wrestles with the chaotic fallout of today's social internet. Dodge's death may open the book, but disinformation catalyzes it: a massive hoax that makes the world believe a nuclear detonation has wiped out the small town of Moab, Utah. The perpetrators pull off their put-on with terrifying ease, making recent election-season shenanigans seem like an innocuous appetizer. (Stephenson, who wrote much of that part of the book before 2016, has said he had to scale much of it back as he "discovered that the future was way ahead of me.")

Jumping forward a dozen years or so, the reader finds that Moab has, in fact, become the flashpoint for what Stephenson elides as "the Facebooking" of America. AR glasses are by now as widespread as those of us in the 2010s assumed they would be, delivering newsfeeds directly to people's eyes; however, unless you can afford a human editor or you pool your money with others to subscribe to a feed with decent AI filters, that feed is algorithmically determined to keep you in what one character calls a "personalized hallucination stream"—one synced with your pulse, how fast you blink, and other markers.

Not surprisingly, the attention economy has run roughshod over concepts like verifiable truth. In Iowa near the Forthrast family home, REMEMBER MOAB bumper stickers appear next to Confederate flag stickers. This is Ameristan, where a Leviticus-literalizing Christian sect refers to Jesus as a "beta" and the Crucifixion as "a conspiracy by the elites to keep people meek and passive." (That explains why its members burn crosses while decrying "the KKK libel" and shoot anyone who comes on their property wearing blended textiles.)

For 80 pages or so, Stephenson steeps us in this world, this aftermath. Where Snow Crash imagined how humans might use virtual reality, here VR is almost nowhere to be seen, supplanted by the immediacy and ubiquity of a data-painted world—data which for many is a "torrent of porn, propaganda, and death threats." The vision is grim and unsettling and all too imaginable. It's where you want the author to stay for a while, if only to pose a solution that's not simply a matter of money. Instead, it's a stop on his road.

That road, in usual Stephenson fashion, includes a wealth of concepts that help flesh out the near future of Fall—the one outside of Bitworld, at least. Robotic advancements help the elderly stay healthy, and mobile, far longer; AR wearables can emit a light pattern meant to counter facial-recognition algorithms; blockchain technology allows for totally anonymous, yet totally verifiable, online activity (though "online" is an archaic concept, given how it's woven into the world). Acronyms abound—VEIL, PURDAH, ALISS—as do chewy ideas that Stephenson manages to render accessible.

There's much here to enjoy. Even as it falters, Fall is as much a ray of hope as it is a warning. In the book's acknowledgments, Stephenson cites "various big-picture conversations" with Jaron Lanier that influenced the novel. Lanier, the father of virtual reality who moved on to work in AR and became an outspoken critic of social media, is a fitting spirit guide for the novel, twinning Stephenson's own slide into techno pessimism. He's also an avatar of the book's own myopia: Were he a character, he’d undoubtedly be an early soul in Bitworld, his stature granting him passage and permanence. Meanwhile, back in meatspace, the world burns on—one brain-deadening newsfeed at a time.

Further Reading
  • 'Reamde' by Neal Stephenson
    For more context about Fall's Richard Forthrast and his niece Zula—or just to prepare yourself—turn to the 2011 cyberthriller that introduced them. More straightforward than much of his other work, it might be the closest thing to a beach read Stephenson has turned out.

  • 'Her Body and Other Parties' by Carmen Maria Machado
    If you're curious about the recently announced comic book Machado is writing for DC's new horror imprint, start with this astonishing, unsettling short story collection. Mastery practiced at nano-scale.

  • 'Wanderers' by Chuck Wendig
    The prolific genresmith (and Twitter standout) is back with an ambitious trip across America. Its premise—people begin walking out of their homes and heading West, forming a growing flock—becomes both a mystery and a backdrop for Wendig to examine what, exactly, has become of us. The answer's not pretty.

  • 'Rainbows End' by Vernor Vinge
    Stephenson's Snow Crash may have seeded VR in the popular imagination more than 25 years ago, but this 2006 novel arguably does the same with augmented reality. A mindbending look at where Pokemon Go and Magic Leap glasses might take us.

  • 'Cryptonomicon' by Neal Stephenson
    Yes, one more Stephenson book—but this 1999 novel, which ping-pongs between World War II codebreakers and modern-day envelope-pushers, also happens to debut many of the characters who populate the author's later work (including Fall). If you're looking for a starting point, it's this one.

Next Month …

Emma Grey Ellis, who writes about memes, trolls, and other elements of internet culture for WIRED, will review Dale Beran's It Came from Something Awful: How a Toxic Troll Army Accidentally Memed Donald Trump into Office," out July 30. Hint: You'll never think about My Little Pony the same way again.


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