-
Gunpoint's designer analyses games
-
What Works And Why: Unfair intel in stealth games
The recon is on
-
What Works And Why: Optimising in Opus Magnum
Gunpoint's designer analyses games
-
What Works And Why: Juicy maths in Slay The Spire
Numbers crunch back
-
What Works And Why: Story structure in Unavowed
Learning lessons from episodic television
-
What Works And Why: Juicy maths in Slay The Spire
Numbers crunch back
-
What Works And Why: Mentoring in Far Cry 5
Training the locals
-
What Works And Why: Unfair intel in stealth games
The recon is on
-
What Works And Why: Optimising in Opus Magnum
Gunpoint's designer analyses games
-
Gunpoint's designer analyses games