King’s Fall, the best raid from the original Destiny, has officially come to Destiny 2 in Season of Plunder. The raid sends players deep into Oryx’s Dreadnaught to face the Taken King himself and commit regicide. The Destiny 2 redux of King’s Fall is excellent, and adds some great twists to an already great raid. But more importantly, King’s Fall also offers some of the most interesting loot in Destiny history.
The complete loot table for the King’s Fall raid in Destiny 2
What drops from where inside the Destiny 2 version of the King’s Fall raid



In this Destiny 2 guide, we’ll show you all the possible weapons that drop in the King’s Fall raid, which encounters you can get them from, what perk rolls you can acquire, and even how to get the coveted Touch of Malice Exotic scout rifle.
Loot Table
Above, you’ll find a loot table for the King’s Fall raid, built by Irrezolut for Blueberries.gg, a great resource for beginner Guardians in Destiny.
The chart breaks down each encounter and the potential loot drops that come from the reward chests. Most fights have a limited weapon and armor pool, but Oryx — the final boss — can drop any of the items in the raid. This includes the Touch of Malice Exotic scout rifle, which has a random chance to drop from Oryx.
Like Vow of the Disciple before it, all of King’s Fall’s weapons are craftable. You’ll need to get five Deepsight Resonance versions of each gun to unlock the weapon Pattern. We’ve added a number after each potential perk in our roll list below, which denotes what level your crafted raid weapon needs to be to use that perk.
Your raid weapons almost always have a chance to drop with Deepsight Resonance, be it from the end of an encounter or one of the raid’s secret chests. The exception to that rule is the final chest after Oryx, which you can interact with to buy new rolls of weapons you’ve already acquired with Spoils of Conquest. You can buy one guaranteed Deepsight Resonance from this chest per account per week, but subsequent purchases won’t ever drop with Deepsight Resonance.
There is also a secret chest puzzle in the raid that guarantees an additional Deepsight Resonance weapon each week, which involves tracking down runes found in the Court of Oryx.
Smite of Merain
Smite of Merain is a Legendary 390 RPM Adaptive Frame pulse rifle. It deals Kinetic damage and uses Primary ammo.
Perk row 1 options
- Ensemble: 1
- Moving Target: 1
- Pugilist: 4
- Demolitionist: 7
- Well-Rounded: 8
- Focused Fury: 9
- Stats For All: 10
Perk row 2 options
Origin perk
Defiance of Yasmin
Defiance of Yasmin is a Legendary 90 RPM Adaptive Frame sniper rifle. It deals Kinetic damage and uses Special ammo.
Perk row 1 options
- No Distractions: 1
- Osmosis: 1
- Shoot To Loot: 4
- Lead From Gold: 7
- Firefly: 8
- Ensemble: 9
- Snapshot Sights: 10
Perk row 2 options
- Demolitionist: 1
- Moving Target: 1
- Slickdraw: 4
- Firing Line: 7
- Opening Shot: 8
- Vorpal Weapon: 9
- Focused Fury: 10
Origin perk
- Runneth Over
Midha’s Reckoning
Midha’s Reckoning is a Legendary 960 charge time High-Impact Frame fusion rifle. It deals Arc damage and uses Special ammo.
Perk row 1 options
- Hip-Fire Grip: 1
- Cornered: 1
- Field Prep: 4
- Well-Rounded: 7
- Backup Plan: 8
- Pugilist: 9
- Unrelenting: 10
Perk row 2 options
- Surrounded: 1
- Kickstart: 1
- Tap The Trigger: 4
- Golden Tricorn: 7
- Vorpal Weapon: 8
- Successful Warm-Up: 9
- Reservoir Burst: 10
Origin perk
- Runneth Over
Zaouli’s Bane
Zaouli’s Bane is a Legendary 140 RPM Adaptive Frame hand cannon. It deals Solar damage and uses Primary ammo.
Perk row 1 options
- Ensemble: 1
- Hip-Fire Grip: 1
- Gutshot Straight: 4
- Pugilist: 7
- Opening Shot: 8
- Well-Rounded: 9
- Explosive Payload: 10
Perk row 2 options
- Surrounded: 1
- Eye of the Storm: 1
- Demolitionist: 4
- Focused Fury: 7
- Firefly: 8
- One For All: 9
- Incandescent: 10
Origin perk
- Runneth Over
Doom of Chelchis
Doom of Chelchis is a Legendary 180 RPM Precision Frame scout rifle. It deals Void damage and uses Primary ammo.
Perk row 1 options
- Rangefinder: 1
- Steady Hands: 1
- Adaptive Munitions: 4
- Stats For All: 7
- Explosive Payload: 8
- Firefly: 9
- Vorpal Weapon: 10
Perk row 2 options
- Eye of the Storm: 1
- Unrelenting: 1
- Repulsor Brace: 4
- One For All: 7
- Frenzy: 8
- Focused Fury: 9
- Dragonfly: 10
Origin perk
- Runneth Over
Qullim’s Terminus
Qullim’s Terminus is a Legendary 360 RPM High-Impact Frame machine gun. It deals Stasis damage and uses Heavy ammo.
Perk row 1 options
- Ensemble: 1
- Unrelenting: 1
- Slickdraw: 4
- Firmly Planted: 7
- Heating Up: 8
- Stats For All: 9
- Dynamic Sway Reduction: 10
Perk row 2 options
- Wellspring: 1
- Eye of the Storm: 1
- Firefly: 4
- Headstone: 7
- Focused Fury: 8
- Firing Line: 9
- Killing Tally: 10
Origin perk
- Runneth Over
Touch of Malice
Touch of Malice a returning 260 RPM Exotic scout rifle from the original Destiny. It deals Kinetic damage, uses Primary ammo, and comes with the following two Exotic perks:
Unlike in the original Destiny, where you had to essentially craft the Touch of Malice through a lengthy quest, it’s now a random drop from the final raid boss in King’s Fall. If you want Touch of Malice, you’re unfortunately going to need to kill Oryx each week until you get lucky. Note that you can only get Touch of Malice on “looted” runs, meaning that you can only kill Oryx once per character per week for a shot at the Exotic.
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