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Knights of the Old Republic 2’s game-breaking bug on Switch has been fixed

Aspyr Media noted it was a ‘known issue’

an image of a jedi attacking four different characters with lightening at the same time Image: Obsidian Entertainment/Aspyr/Lucas Arts
Ana Diaz (she/her) is a culture writer at Polygon, covering internet culture, fandom, and video games. Her work has previously appeared at NPR, Wired, and The Verge.

The rage of The Sith is unending, and so are bugs in games.

Star Wars: Knights of the Old Republic 2: The Sith Lords (KOTOR 2) was released over 17 years ago, but the Nintendo Switch port has a game-breaking bug that makes it impossible to complete the game. Developer Aspyr Media acknowledged the bug in a tweet on Monday.

Aspyr Media released The Sith Lords to Nintendo Switch on June 8. In a promotional tweet of the game, Twitter user Daniel Moore replied to the tweet asking if the company was aware that there is no way to complete the game, specifying that they were stuck on the Onderon Basilisk crash for a “week now.” In response, the company said that it’s a “known issue” but it can’t give an estimated date for a fix.

The Sith Lords is a third-person action game originally developed by Obsidian Entertainment. The game follows a lone Jedi who undertakes a mission to thwart the Sith plot to destroy the Jedi. Similar to previous games in the Knights of the Old Republic, it’s up to the player if they’ll embrace the Dark or Light side of the Force. It’s an early gem of Star Wars video games and has since been ported to mobile devices, MacOS, and Windows PC.

Update: The studio has clarified in a statement to Axios that the bug only affects “a small number of users,” and the company has published a cheat code to bypass it.

Update (July 1): Developer Aspyr Media said Wednesday that it issued a hotfix on June 30 that addressed several crash bugs with the Nintendo Switch version of KOTOR 2, including the game-breaking Basilisk scene on Onderon. Here are the details from Aspyr’s patch notes:

  • Addressed a crash that would occur after certain cutscenes (i.e. Basilisk scene on Onderon)
  • Addressed an issue where the game would crash on certain mid/late game saves. (Dantooine, Korriban)
  • Addressed an issue where players could become stuck in a loading screen loop when Sith Troopers board the Ebon Hawk on Peragus

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