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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.72 (DLL Loader)
Changed hook back to CreateDirectoryA.
Version 1.71 (DLL Loader)
Fixed AME displaying NO. Switched from System API hooks to host process IAT hooks.
Version 1.41 (F4SE Loader)
Included F4SE loader was updated to v1.3; supports NG.
Version 1.7 (DLL Loader)
Changed hook from CreateDirectoryA to SHGetFolderPathA (I guess).
Swapped out MS Detours for my own lightweight hook code.
Version 1.4 (AME)
Unmodded and modded saves are now displayed in the main menu (default game behaviour).
Swapped out MS Detours for my own lightweight hook code.
Version 1.3 (AME)
Fallout 4 v1.10.980 (Next Gen Update) support
Version 0Pre-1.3
Support for: 1.10.82; 1.10.20; 1.9.4.0.1; 1.8.7.0; 1.7.22
- REQUIRES THE LATEST VERSION OF MY DLL LOADER TO BE INSTALLED -IF- YOU ARE NOT USING F4SE! -
What is this? It's a plugin I made that re-enables achievements while using mods by patching Fallout 4 during runtime. It's designed to be version independent. It also works on modded saves. No more achievement warnings, no more [M]!
NOTE! This mod is not required if you are using another that also enables achievements. In the instance that an update breaks F4SE, it's possible this mod may still work with my DLL Loader.
---------------------------------------------------------------------- IMPORTANT! If upgrading to v1.3 from an earlier version, make sure the following files are deleted beforehand:
AchievementsModsEnabler.dll
AchievementsModsEnabler.dll_Exports.txt
AchievementsModsEnabler.ini
DllLoader.txt
LICENSE.txt
X3DAudio1_7.dll (ONLY if you installed the DLL Loader)
Options: AchievementsModsEnabler.ini located in Data\Plugins\Sumwunn contains these options:
bEnableLogging=1 ; false/0 = Disabled. ; true/1 = Enabled. bIgnoreExpectedProcessName=0 ; false/0 = Expected process name detection enabled. ; true/1 = Ignore Fallout4.exe & SkyrimSE.exe (and VR) name detection. Allows mod to work regardless of EXE name. ; Automatically overridden when using SKSE/F4SE.
How do I know if it's working? You'll get no achievement warnings, and the [M] will won't appear in the saves menu (already modded saves will need to be re-saved for [M] to disappear), alternatively you can check the log just to be sure.
After you've started Fallout 4 (you can alt-tab for this part), go to Data\Plugins\Sumwunn, there's a log file called: AchievementsModsEnabler.log.
It will either say "YES" or "NO". Indicating whether or not the plugin successfully patched Fallout 4. So if it says NO, lemme know!
Will it need updating? Probably not! I've designed this to be version independent. However in the case that it does, I will have it fixed very quickly-ish.
Below is a list of Fallout 4 versions that have been tested and working.
Tested & working versions w/ 1.3+ (Next Gen Compatible): 1.10.980
Achievements are baked into the saves; any achievement you would have received most likely won't be obtainable unless you load an earlier save or start again.
Sometimes after installing this your saves appear to disappear. This is due to how Bethesda sorts saves. Select "Show all saves" and they will appear.
Unavailable for UWP and Consoles due to their locked down nature.
If your save is already modded, you'll have to save again to order for the [M] to disappear.
This will not get you VAC banned in any manner as Fallout 4 does not use any anti-cheat.
If you have renamed your Fallout 4 you must edit this mod's ini file to accommodate that or use F4SE.
If the mod is not working, try restarting Steam and/or your computer.
The DLL Loader is not required if using F4SE to launch Fallout.