Episodes One, Two and Three of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains all released Episodes the AMC TC, so if you've never played before all you need is this. If you've already beaten the previous episodes, grab this file and then copy your data and eduke32.cfg file over to the new Episode 3 directory in order to carry all your progress over.
This release is fully patched.
The AMC Squad are called into action again when a mysterious benefactor sends them the location of a highly-important Cycloid Outpost. But when they arrive, a scene of devastation awaits them...later, Sang's evil Doppelganger arises in Egypt, hoping to repeat the Kilmaat's goal of absorbing King Ramses' power. Do you have what it takes to stop him? Featuring new weapons, equipment, enemies, bosses, and another new playable character, Episode 3 brings even more content to the table. Prepare yourself for an epic adventure.
AMC TC Episodes 1, 2 and 3 - v3.6.5-4 Fully Patched
The third episode of the AMC TC, a huge standalone game based on the Build engine has been released! Taking direct inspiration from the FPS of the 90s, you'll face a huge variety of foes and explore a vast array of new environments in a 30+ hour story-driven campaign full of epic encounters and surprises.
v3.6 contains significant engine upgrades; AMC TC can now finally be played with the polymost renderer. The Polymost renderer uses OpenGL and offers better performance, as well as fixing the view shearing effect that produces motion sickness in some players. Doom64hunter and Sangman are responsible for the vast majority of work in getting this up and running, alongside support from the EDuke32 dev team (particularly TerminX, Hendricks266, Pogokeen and StrikerTheHedgefox).
Classic/Software mode support will still be maintained, but the Polymost renderer is the preferred renderer from this release onwards.
There is also additional content, some exciting new cinematics by sebabdukeboss20 and more art overhauls as well. More GUIs have been replaced with design work by AliCatGamer as well. Finally, there is a new map starring Alien Armageddon's Bombshell built by Micky C that can be played in Episode 3. To find the level, start your journey by defeating the Choasphere level, and ensuring you have the paranormal research division up and running. Once beaten, Bombshell can be chosen in the AMC base and played as any other character!
The v3.5 Redux version contains a massive art overhaul of the vast majority of enemies and weapons by sebabdukeboss20, as well as brand new GUIs by AliCatGamer; Doom64hunter also lent a hand with art duties. It also contains new content in the form of 3 new enemies for Episode 3's Egypt section, the re-casting of Rusty_Nails and Geoffrey by Major Tom and Eddie Teach respectively, a new addition to the boat cutscene in Episode 2, and new lines for Sang after a certain story section, as well as additional tweaks and improvements to existing maps like Micky Begins and Dis Base. There are also new lines for Zaxtor, Mikko and Micky.
The story premise is that you play as the AMC squad, a task force formed to protect the galaxy from powerful threats in the spirit of Marvel's Avengers. These threats include aliens, demons, fanatical cultists, mercenaries, and even evil regimes. You go on a globetrotting and interstellar adventure and fight in varied and detailed settings, ranging from snowy mountain ranges to lush jungles, from urban city levels to expansive high-tech moon bases.
You get to play as 10 different unique characters, which can be dynamically switched in between missions, each with their own unique arsenal, abilities and personalities. Also unique to the mod is that you can find collectables, upgrades, additional weaponry and more, with your progress being stored completely without the need for manual saves. In addition, levels are selected through the use of a world map, and can be replayed at any time.
The people behind the AMC TC Episode three are James Stanfield, Michael Crisp, Sangluss, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall (with certain maps using segments built by Highwire and Jenz/amaka) Artwork is by sebabdukeboss20, AliCatGamer, and Doom64hunter.
Information before playing
As of Version 3.6 and up, the AMC TC uses a modified EDuke32 engine, which makes a number of changes that could not be implemented through CON scripts easily, or at all. It also prevents certain crashes that occur due to the large number of art tiles that are used in the game.
EDuke32 and Build are licensed under GPL 2.0 and the BUILD license, which we have included in this download.
- The recommended renderer to play in is now Polymost/OpenGL. A few features will not work in Classic/Software, but it will still be playable.
- While the main maps have been tested for playability, the EDF Missions may still have progression problems. If you find any issues, do not hesitate to report them, either on ModDB or in our Discord.
- If it's your first time, start with 'The Men who were AMC' and play on Normal difficulty. The higher skill levels introduce new mechanics that you will be unprepared for, and underequipped to deal with. In the AMC base lobby you can talk to the receptionist to take an optional training course that's highly recommended. If it's NOT your first time and you would like to carry your progress from previous episodes, copy the data folder and the eduke32.cfg into episode 3's folder.
- Head into the key binds setting and ensure you have keys bound; remove the keybinding for 'run' as it's not used (as of this moment, it's not possible for us to remove this setting) AMC TC is designed for mouse + keyboard, and it's recommend to have alt-fire bound to your right mouse button.
- AMC's inventory system is different from other BUILD engine games; press the Inventory left key to open up a wheel, and then scroll with the mouse key to move around it. You can change this back to the standard left/right system in the AMC_Settings.ini
- The AMC_Settings.ini contains some settings that may help increase performance if you're struggling to maintain a good framerate; screen resolution is the overall deciding factor however so consider turning that down a bit if you don't find it playable.
- All your progress in the AMC TC is saved; beating a level is permanent and when you start a new game on a higher skill level, you retain everything you've researched and purchased (with the sole exception of weapon upgrades, which are handled on a case to case basis)
- Finally, when visiting the AMC base right click on a character's portrait to be taken straight to the underground base rather than their room. If you wish to change characters when there, head into the base' briefing room. The mission interface has multiple levels; you can zoom out with a right-click.
Computer Specs
AMC TC pushes Eduke32 and Build to the very limits; you will need a much more powerful computer than the original games to run at a stable framerate; 2GBs of RAM and an i5 at the very least is recommended as well. If you're having framerate issues, try lowering the resolution.
Known Issues:
- There is a significant startup overhead in OpenGL mode, so if the game doesn't launch immediately, wait a few seconds and it will pop up. This should not affect ingame performance.
Wow - Just Wow. So much work put in, and an enjoyable play. Thank you team.
Thank you for your hard work!
Thanks to you guys, I have something to sink a couple hours into again!
To play on Linux:
1. compile eduke32;
2. put it into AMCTC_EP3_RC2 folder;
3. rename Maps to MAPS;
4. Uncheck Polymer in the launcher (otherwise the game runs slow).
It seems you'll also need to rename some other folder and files to uppercase, but I'm not sure which ones and if filename extension must be uppercase or lowercase. Some sounds are glitchy.
that all exe is 64bit only
that was my error sorry, you can grab a 32bit exe here:
Dukeworld.duke4.net
Wow James! I haven't played E1 & E2 so far, was waiting for E3 to come. I just on intro and it's... amazing! I remember playing Imagination War I, your voiceacting there :) I'm so glad this has evolved into this epic epicness through so many years. Thank you and all the team!
Will there be more episodes?
(Still I see that good old hack for the "Armageddon" difficulty title :D)
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Is there an "episode 2 complete" savegame somewhere ? I don't feel like replaying the first two episode again :D
You can just jump straight into epsiode 3, though I'd stick to normal or easy mode since higher modes assume you've got lots of gear from the first 2 episodes already :)
Yes! So excited for EP3
you're a legend Jblade
in episode 1 i cannot do the radiaton leak because the 2 screen overlays are legit blinding
https gyazo.com 62a30786d3e1e800dc6bebba1f841169
you need to be playing on classic mode
i am
https gyazo.com 6cff9ff8ac6c16b8a14dccbffe3bd19b
polymost fixed it
polymost has issues and is not recommended at all, the problem seems to be the game isn't loading the additive palette files; are you using the latest patched version?
im useing 3.2
Can I use a high res pack with this?
no, everything will break
I'm having trouble installing this mod as it only shows Nuclear Winter, I do have the megaton edition and the files I need, but where do I put them?
Check that, all I had to do was install the update
Ho hai there, thanks for your job.
Got a really powerful cfg but i get like 15 fps in game (200fps in menus) ; trying x64 launcher etc, still the same. Any idea?
(rtx 2070 and stuff)
Runs like trash and is virtually unplayable for me as well because the guy behind the project refuses to utilize OpenGL.
Apparently 30 FPS with spikes down to single digit frames is acceptable to some people...
I don't refuse to utilize OpenGL, I'm not a programmer and the Polymost renderer does not support TROR in the build we're using, which we utilise heavily to design our levels.
AMD is gaining more market share by the day. Why utilize a map builder that only plays nice with intel?
we started work on this 12 years ago man
Time for an overhaul.
if you want to start work on an UE4 version you have our endorsement for sure
if you have an AMD CPU that can cause problems, not sure why - try lowering the resolution (software mode doesn't use the GPU at all unfortunately)
Yeah using ryzen 2600. Tried 1024x768 and it's still the same, like I am capped to 10fps ig. (and that was with opengl)
Do you know if it's related to eDuke?
Thanks anyway
It might be; if you grab the patch you might be able to get it working with a newer snapshot of Eduke32 since they've made some performance tweaks (though it'll be untested since there's a few things broken in it)
Ok!
This one? Moddb.com
Already applied before starting. Guess it won't work for me, thanks anyway.
Nah I meant an Eduke32 snapshot:
Dukeworld.duke4.net
It's untested and unsupported but it might yield better framerate for you (just download either the 32bit or 64bit version and put the eduke32.exe into AMC's directory)
Alright thanks.
Just tried, cinematic intro is now super fluid (was laggy before too) but after choosing character it's still 10-20 fps capped, checked all video options, can't find anything. Well.
Is this version 3.2?
No, you need the patch for that.
I have no clue how to get the game going, can anyone provide detailed instructions on what to do. When I launch the Duke32, it only gives me the option to play the nuclear winter, when I launch that, well simply put, I do not get the mod.
Grab the patch, that should fix the problem.
Hello ! I have a small questions : How do you exit computer terminals ? Is there a hotkey ? Everytime I use one I get stuck :D
Same "Use" button you used to look at it.
Omg I feel stupid. Thank you !
Amazing TC! im playing it on my nintendo switch with eduke. One of the coolest FPS conversions Iv ever played.
zaxtor rocket launcher and devastator type weapons shoot greene squares like the sprites are missing is that normal or am I doing something wrong?
it's normal, those are the sprites from his Oblivion mod.
yea I knew it was legit and no wene I looked in the art file and saw the sprites together. thanks for letting me know. I gotta check out the other mod now
the camera keeps shaking when I enter the mech in the snowbase level, anyone else having this problem
use the patch
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This looks really awesome but I can't get out of the base map because I can't do anything.
Loadout screen soflocks me in it because I can't exit it. Mission Select won't let me go anywhere. Save function doesn't work either.
Tried a re-install and download. Tried the patch and that made it worse. What am I doing wrong?
You probably have the game installed under Program Files? Don't do that