"There has to be someone with that attitude and the ability to defend the game," he added, using Baldur's Gate as an example of how important it was for them to have someone to champion the game at Interplay when poor European sales forecasts were going to negatively impact its success in American markets. "For a game to truly be big, it often has to be pushed and it has to have ads and PR," he explained.
Urquhart concluded by saying: "Why did Stormlands get canceled? Stormlands got canceled because we didn't have an advocate."
Don't miss our full IGN Unfiltered interview with Urquhart, during which the Obsidian CEO discusses Black Isle's Fallout 3 that never released, as well as a Paris Hilton boss battle that was ultimately cut from South Park: The Stick of Truth.