Why Yakuza 6 Remains the Best Entry Point into the Series

When Sega launched Yakuza 0 globally in 2017, it did more than just find an audience—it became a cultural phenomenon, spawning endless memes and cementing the franchise’s status as a worldwide powerhouse. Even a decade after its initial debut, this prequel remains the quintessential entry point into a crime saga that rivals the most convoluted soap operas. The narrative is a rollercoaster of betrayal, miraculous resurrections, and cases of mistaken identity, often punctuated by surreal diversions like the infamous diaper-wearing patriarchs. A standout sequence in a cabaret club during the game’s opening act perfectly distills the series’ magnetic charm and explains why fans are so fiercely devoted to its cast.

Set against the neon-soaked excess of Japan’s late-1980s bubble economy, Yakuza 0 splits its focus between series icon Kazuma Kiryu and his legendary rival, Goro Majima, during their formative years. Kiryu’s journey begins in the grime of Kamurocho, where a routine debt collection leads to a murder frame-up that strips him of his rank. While Kiryu’s start is defined by desperation and back-alley brawls, Majima’s introduction in Chapter 3 presents the underworld through a lens of filtered, high-end sophistication.

The air in the Cabaret Grand is thick with smooth jazz and the scent of expensive perfume. Pinstriped high-rollers scatter cash like confetti, while elegant hostesses turn boorish men into the centers of the universe. Even a skeptical out-of-towner finds himself seduced by the club’s sheer opulence. It is a masterclass in atmosphere, making the Grand feel like the ultimate sanctuary of indulgence.

Goro Majima managing the Cabaret Grand
Image: Sega / RGG Studio

The illusion of refinement shatters when a belligerent patron gets aggressive with his hostess, ignoring her clear discomfort. When a waiter attempts a polite intervention, he is violently shoved aside. The music stops, the crowd freezes in fear, and the out-of-towner panics—only to be told that “the manager” is already on his way.

Enter Goro Majima: a slender figure in a flawlessly tailored tuxedo and signature python-skin boots. He is the image of subservient professionalism. Even as the drunkard hurls insults and empties a champagne bottle over Majima’s head, the manager doesn’t flinch. When the customer swings the heavy bottle at him in a blind rage, the scene shifts into a rhythmic combat tutorial. Majima weaves and dodges with terrifying grace, subduing the threat without ever actually striking the man. After all, at the Grand, the guest’s satisfaction is paramount—even when they’re being escorted out.

The confrontation reaches its climax when the humiliated drunk lunges with an icepick, only to be effortlessly neutralized. As the crowd cheers for the police to be called, Majima executes a final, brilliant maneuver. He offers the man a choice: avoid prison by paying the tab for every single guest in the club. Faced with total financial ruin and the crushing weight of Majima’s tactical brilliance, the man relents. In an instant, the tension evaporates, and the party at the Grand resumes as if nothing had happened.

For those familiar with the series, this composed, ultra-competent version of Majima is a fascinating departure from the “Mad Dog of Shimano” persona—the chaotic, knife-wielding wild card he eventually becomes. But even for a newcomer, this introduction is an irresistible hook. It’s a masterclass in character writing that invites you to uncover how such a refined man becomes the most feared lunatic in Japan, making it the perfect gateway to an unforgettable saga.

 

Source: Polygon

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