Why I Spent 100 Hours Playing 2025’s Best RPG You Probably Haven’t Heard Of

The Hundred Line: Last Defense Academy, Too Kyo Games’ sprawling hybrid of tactics and visual-novel storytelling, aims big in every direction — its cast, its branching narratives, and most notably, its glacial opening. Where many titles ease you into their worlds over a handful of hours, Last Defense Academy treats its first act like a compact RPG, stretching out for nearly 30 hours. That prolonged introduction can feel laborious at times, but it also sets the stage for everything that follows — which, when it arrives, is exceptional.

Last Defense Academy begins with Tokyo under siege by bizarre, cartoonish invaders that behave far less whimsically than their appearance suggests. Just when things look hopeless, a mascot-like ghost named Sirei — charmingly grotesque with a visible brain tucked beneath a jaunty hat — instructs protagonist Takumi to stab himself. It sounds absurd, but obedience grants Takumi strange combat abilities fueled by his own blood. He fends off the attackers and awakens at a school Sirei runs, surrounded by other young adults who share similar bloodborne powers. From there, the daily grind sets in.

The routine during those opening 100 days becomes predictable: a bell rings, Takumi wakes, he broods over a recent event or worry, then heads to the cafeteria to see what drama is unfolding. Usually it’s another fight — tempers flare and alliances fray. Occasionally the game settles into ordinary conversation, albeit the show’s version of ordinary. Shouma might deliver an unexpectedly insightful aside, or Yugamu, the trained killer, will drop something bizarrely sexualized and unsettling (you won’t forget it). These exchanges never feel wasted thanks to sharp English localization, even when they’re odd or trivial.

Darumi in Last Defense Academy Image: Too Kyo Games/Aniplex

After breakfast I use a mystical vending machine to craft tiger-print underwear for the delinquent biker Takemaru (it tops his list; I don’t ask why). Then I exploit the school’s eccentric curriculum to learn bomb-making before the day is done — rinse and repeat. At night a ghost sometimes appears to warn of another attack by the grotesque invaders who inexplicably target the academy. New plot beats arrive after some battles, but the cycle quickly resumes.

The localization ensures even the strangest conversations land, and the game does deliver meaningful events — eventually. But for dozens of days the pacing can feel anticlimactic.

The confidence behind Last Defense Academy is unmistakable. Kazutaka Kodaka (Danganronpa) and Kotaro Uchikoshi (Zero Escape), Too Kyo Games’ founders and contributors to the script, assume players willing to stick around — particularly those familiar with their earlier work — will be rewarded if they endure the slow burn. Their gambit pays off for fans attuned to the creators’ recurring archetypes and meta-references; newcomers face a bigger leap of faith, with the promise that something substantial will eventually unfold.

And it does. The payoff is worth the patience.

Takumi, Darumi, and Eito going into battle in Last Defense Academy Image: Too Kyo Games/Aniplex

Calling the opening stretch the game’s prologue isn’t far off. After a specific turning point — one I won’t spoil — the experience shifts dramatically. Twists early and late reframed everything that came before, sending the narrative into a labyrinth of branching possibilities. Across roughly 100 scenarios, the game explores wild permutations of each character’s fate; choices cascade into consequences in ways that feel both surprising and inevitable. The result is less a single linear novel and more an intricate study of cause and effect and of character.

Takumi’s role is key to how those stories unfold. He’s not an overbearing savior; he helps when necessary and otherwise tends to his own interests and those closest to him. That restraint forces other characters to confront their problems and grow — or fail to — on their own. The outcomes feel genuinely like those characters’ stories rather than extensions of the player’s will. That narrative independence is central to the game’s emotional weight and is a welcome contrast to more manipulative protagonists in other titles.

A battle scene in Last Defense Academy Image: Too Kyo Games/Aniplex

The turn-based tactics also deserve mention. Although battles are spaced sparsely across the academy’s 100 days, the combat system is cleverly designed. Your objective is to defend multiple school entrances against waves of invaders and, ultimately, topple powerful leaders. You manage a limited set of action points and build voltage — a resource used for permanent buffs or powerful attacks — while defeating elites to earn more moves.

What makes the tactics stand out is the element of risk. Characters cannot die permanently for plot reasons, and some of their most potent abilities unlock only near-death. Limited actions and overwhelming foes push you toward daring strategies: sacrificing a student to soften a boss one moment, then executing a meticulous setup to exceed your action needs the next. These encounters demand a tactical approach distinct from most strategy games. Repetition can wear thin after many playthroughs, but a post-launch option allows you to skip recurring battles if you prefer.

The Hundred Line: Last Defense Academy dominated my year in gaming. I returned to it repeatedly from its April launch until early November, finally clearing the final ending — and I never regretted the time invested. It’s maddening, tragic, outrageous, and unforgettable. It simply asks for patience before revealing its full brilliance.

 

Source: Polygon

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