Dark Souls director Hidetaka Miyazaki stated that the sequence was carried out after the final Dark Souls III DLC was launched, however not everybody believed him. But any doubts ought to have been swayed by developer FromSoftware’s displaying at E3 2018. It wasn’t a brand new Dark Souls, or perhaps a new Bloodborne game that was introduced – as an alternative, we received Sekiro: Shadows Die Twice.
This new supernatural samurai game has no lessons, stats, or collectable souls (or an equal), which has led FromSoftware to explain it as an motion journey game quite than an action-RPG, as with the Soulsborne titles.
But that doesn’t imply Sekiro is devoid of Dark Souls affect. While it might be a daring deviation from the RPG system that has seen FromSoftware’s repute rise quickly lately, there are definitely classes from Dark Souls that the studio can translate to this new style outing to make sure long-time followers are sated.
An interconnected world
One of the few gripes followers had with Dark Souls III was that it ditched the interconnected world of the primary game for a extra segmented design. Some of essentially the most memorable moments of exploring Lordran got here while you found an sudden shortcut. Most gamers will bear in mind opening up a brand new path to Firelink Shrine for the primary time and studying that the whole world was linked. Miyazaki has stated that Sekiro’s world design will likely be laid out like it was in Dark Souls so it feels like FromSoftware has taken fan suggestions on board.
A way of scale
Who might neglect being dropped off above Anor Londo in Dark Souls? Or exiting the labyrinthine Catacombs of Carthus to be greeted by a shocking view of Irithyll of the Boreal Valley in Dark Souls III? The sequence is rife with stunning vistas that make the participant really feel a part of one thing bigger than themselves, however these views additionally function harbingers of the challenges to return. Yes, the view of Irithyll is gorgeous, however you’re finally going to must journey by means of there. In that means, the fantastic thing about the sequence will also be oppressive and foreboding. If Sekiro needs to face alongside Dark Souls, it ought to provide gamers an analogous sense of scale as they make their means by means of the world.
Creative enemy design
Loads of the enemies seen in Sekiro’s first gameplay trailer lacked the brilliance and selection we’ve seen in Dark Souls. Most of them are humanoid and look much like designs we’ve seen from FromSoftware earlier than. Perhaps the developer needs to focus extra on the fight and story of Sekiro – truthful sufficient. But it’s not really a FromSoftware game with out some staggeringly frightful monster designs. Bosses like The One Reborn and The Demon of Song have been burned into our reminiscences and subsequently set a excessive bar for Sekiro’s villains, even when this isn’t a Souls game.
The Soulsborne video games are infamous for his or her convoluted plots. In reality total YouTube careers have been constructed round unravelling these knotted threads (VaatiVidya is principally YouTube’s Aesop at this level). Far from irritating, the ambiguous nature of FromSoftware’s storytelling has change into one in every of its video games largest promoting factors. Rooting round in merchandise descriptions and brushing each sq. inch of an space for clues to a personality’s previous instills a way of participation in you, as if you happen to’re really uncovering the secrets and techniques of the world. Let’s hope Sekiro’s plot can match the expectations that will likely be thrust upon it.
A purpose to maintain urgent on
Dark Souls is thought for punishing gamers. A poorly timed swing or a quick reducing of the guard may be the distinction between success and failure. It could be straightforward to surrender when confronted with such adversity, however again and again, followers decide up their Kirkhammer, mud off their Silver Knight Shield, and get again into the combat. What is it that retains them coming again to face the abuse? The thrill of victory? Bragging rights? Learning the ins and outs of every weapon and its moveset? Whatever the case, Sekiro will in all probability have to faucet into FromSoftware’s wellspring of unbelievable design and polished gameplay. If our first have a look at Sekiro is any indication then it’s on observe to just do that.