Sledgehammer Games revealed plenty of small, however very thrilling, particulars about Call of Duty: WW2 that sort out some longstanding issues.
Call of Duty: WW2 represents a giant change for the collection, not simply due to its WW2 setting, but additionally due to the various recent options developer Sledgehammer Games is implementing that ought to make the expertise higher in comparison with previous entries.
One factor particularly followers grew to hate in the newest video games is loot drops, for the straightforward motive that weapons got here with various stats. This finally screws up the meta due to the whole reliance on luck to get the “good” weapons. The development began with a Sledgehammer recreation: Advanced Warfare, however the studio is not going to carry it again in Call of Duty: WW2.
In a latest Reddit AMA, studio head Michael Condrey was requested about provide drops by a number of customers. The studio co-founder confirmed that every one weapon and kit variants within the recreation gained’t include totally different stats.
“Yes. All weapon variants and gear variants in Call of Duty: WW2 supply drops are cosmetic only, so there are no stat-based variants in play,” mentioned Condrey. What’s extra attention-grabbing, although, is that the sport will supply gamers a path to incomes these things that doesn’t depend on RNG.
“We’re also offering players Collections and Collection Bounties, giving a direct path for our community to earn items through all modes of [multiplayer] and Headquarters play.”
Headquarters is the new social space in the game, a primary for the collection. Each Headquarter helps as much as 48 gamers, and there’s plenty of actions you possibly can participate in by it, aside from displaying off, in fact.
Another sticking level for the Call of Duty neighborhood is server lag. Though the causes for a poor on-line expertise in any recreation are too many to record right here, there’s one factor particularly that a minimum of helps while you’re making an attempt to isolate the difficulty. That being server tickrate.
In brief, a tickrate is the variety of occasions the server sends and receives knowledge to/from the shopper. Call of Duty servers have historically had a tickrate under 60Hz, typically as little as 20Hz. In Call of Duty: WW2, server tickrate will go as excessive as 60Hz, in accordance with Condrey.
The solely caveat right here being community bandwidth. “We update packets at 60 times per second in both directions when network bandwidth allows,” the studio head confirmed.
This doesn’t mechanically preclude peer-to-peer connections for the sport, as Call of Duty has been counting on a hybrid system since Ghosts. What it does say is that when you’ve got ok bandwidth, and the sport decides to throw you on a devoted server, it’ll be significantly better than when the identical factor occurred within the earlier video games.
Call of Duty: WW2 is out November three on PC, PS4, and Xbox One.
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