The digital model of the traditional Necromunda tabletop miniatures setting now has a launch window. Developers at Rogue Factor inform Polygon that Necromunda: Underhive Wars is due out this summer season for each PC and consoles. It will launch with three playable factions, a number of multiplayer modes, and a 15-mission marketing campaign written by the setting’s unique creator — creator and game designer Andy Chambers. The announcement features a new teaser trailer, which we’ve embedded above.
The Necromunda setting is a spin-off of Games Workshop’s well-liked Warhammer 40,000 universe. It tells the story of that world’s impoverished working class, who’re left to battle over scraps deep beneath large hive cities. First launched in 1995, the setting was rebooted in 2017 with a brand new boxed set known as Necromunda: Underhive.
Rogue Factor initially unveiled its digital model of the Necromunda setting a number of years in the past, together with an elaborate alpha proven at E3 in 2018. At the time, Necromunda: Underhive Wars featured a hybrid of real-time and turn-based motion. The focus is now strictly on turn-based mechanics.
“We are huge fans of Warhammer,” Rogue Factor’s normal supervisor Yves Bordelaeu instructed Polygon. “The license, for us, it’s gold. We want to treat it with respect and we want it to be great. Basically, that’s what we’ve done. We decided to just take a little bit of step back, do a little bit of housecleaning, and then, push full force.”
The game’s single-player marketing campaign will ask gamers to tackle the position of three completely different factions from the Necromunda universe. They embrace the all-female House Escher, the hulking brutes of House Goliath, and the miners of House Orlock. More factions will likely be launched over time. Rogue Factor says the bottom game will embrace round an hour of narrative cutscenes.
Alongside the marketing campaign, gamers may also have the chance to create their very own gang of fighters and embark on missions in opposition to the AI and different gamers on-line. Multiplayer will enable for enormous four-player battles, and likewise embrace a cooperative mode.
Necromunda: Underhive Wars was impressed by the tabletop game, however builders pressured throughout our interview that it’s not a direct port. Nor is it a reskin of Rogue Factor’s earlier game, an adaptation of one other Games Workshop license known as Mordheim: City of the Damned.
The ultimate product will likely be a class-based game, together with specialties for melee, long-range sniping and scouting, and heavy weapons. There may also be a saboteur class and an engineering class. Just as within the tabletop game, gamers can have the choice to vary the looks of their fighters with tons of beauty gadgets. There may also be an elaborate gear system, together with many various sorts of weapons, gear, and three several types of armor.
Just like the unique tabletop game, nonetheless, environments will emphasize verticality. The game will launch with 26 maps in all, every of them hand-made by the design group.
“Necromunda is humongous,” stated game director Bruno Parenteau. “That was a key part of getting the stage right; giving you the feeling that you’re in something so incredibly gigantic. But I think we nailed it.”
Rogue Factor stated the ultimate game will value $39.99. Expect extra data to roll out forward of the launch this summer season.
Vox Media has affiliate partnerships. These don’t affect editorial content material, although Vox Media could earn commissions for merchandise bought by way of affiliate hyperlinks. For extra data, see our ethics policy.