Warcraft Three patch 1.29 has left the PTR and is now accessible to all gamers.
The Warcraft Three patch is accessible for obtain now, after being in testing since early this year.
Patch 1.29 accommodates an enormous quantity of hero modifications, widescreen help, mana bars and tons extra.
There are a number of recognized points to remember, although. For one, fastened facet ratio in video choices has been disabled, and there’s a difficulty with the enGB and different set up associated points.
Blizzard is engaged on a hotfix to handle the set up points. For the time being, right here’s directions on how you can use the enUS installer as a temporary workaround.
Full patch notes are beneath.
Warcraft 3 Patch 1.29
Specific Changes & Improvements
Widescreen help added. To stop stretching there have been modifications to the interfaces:
- Added bookends to the in-game interface
- Added black pillars in menus
Game lobbies expanded to help 24 gamers. We’ve added 12 new group colours. Thanks to Erkan and others for contributing to the brand new palette:
- Player 13 – Maroon
- Player 14 – Navy
- Player 15 – Turquoise
- Player 16 – Violet
- Player 17 – Wheat
- Player 18 – Peach
- Player 19 – Mint
- Player 20 – Lavender
- Player 21 – Coal
- Player 22 – Snow
- Player 23 – Emerald
- Player 24 – Peanut
Notes
- Ladder standings have been reset; good luck and have enjoyable on the climb
- Replays are incompatible between main sport variations
- This would be the final model to help Windows XP
- Automated tournaments will resume subsequent week
Bug Fixes
- Clans may be created
- Mac launches
- Korean locale launches
- Various lacking textures positioned (Thanks to TriggerHappy for the check map)
- Default decision now not resembles Felwood
- Ladder maps cleansed of sneaky tower places close to beginning mines
Known Issues
- Temporarily disabled Fixed Aspect Ratio in Video Options
- Chaos Kodo Beasts are exhibiting as idle staff in marketing campaign missions
- Unable to enter textual content whereas keyboard settings are beneath totally different languages in zhCN and koKR locales
- Certain parts in World Editor overlap
- Set/GetAbilityOnXXXX capabilities are renamed to Set/GetAbilityActivatedXXXX
- SetUnitNameAll is disabled for now
- PlaySpecialEffect is disabled for now
- PlaySpecialEffectWithTimeScale is disabled for now
- Crash: With a capability that has “Disabled”=false, making an attempt to set “Disabled” to false once more will crash the World Editor
- UnitDisableAbility doesn’t cover a capability with Hide=true and Disabled=false
- Default map listing is for from maps when creating customized video games
- Resolution doesn’t change correctly when switching between windowed and full display
- Tooltips for hero talents is probably not up to date
Hero Balance Changes
Mountain King
Movement Speed
- Increased base pace from 270 to 290
Stormbolt
- Level 2: Reduce harm from 225 to 210
- Level 3: Reduce harm from 350 to 325
Thunder Clap
- Level 1: Increased harm from 60 to 65; Increased space of impact from 25 to 30
- Level 2: Increased harm from 100 to 125; Increased space of impact from 30 to 35
- Level 3: Increased harm from 140 to 175; Increased space of impact from 35 to 40
Paladin
Attack Speed
- Reduced cooldown from 2.2 to 2.Zero seconds
Movement Speed
- Increased base pace from 270 to 290
Divine Shield
- Level 2: Reduced period from 30 to 25
- Level 3: Reduced period from 45 to 35
Blademaster
Mirror Image
- Reduced Mana price from 115 to 100 for all ranges
Critical Strike
- Removed + harm merchandise interplay from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
- Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
Far Seer
Feral Spirit
- Level 1: Increased unit healths from 200 to 250
- Level 2: Increased unit healths from 300 to 350; Reduced unit degree from Four to three to cut back enemy expertise reward
- Level 3: Reduced unit degree from 5 to Four to cut back enemy expertise reward
Chain Lightning
- Reduced harm discount from 15% to 10% per soar for all ranges
Far Sight
- Level 1: Removed mana price; Added a cooldown of 60 seconds
- Level 2: Removed mana price; Added a cooldown of 45 seconds
- Level 3: Removed mana price; Added a cooldown of 30 seconds
Shadow Hunter
Serpent Wards
- Level 1: Increased harm from 11-13 to 14-16; Increased well being from 75 to 90
- Level 2: Increased harm from 23-26 to 27-30; Increased well being from 135 to 165
- Level 3: Increased harm from 41-45 to 48-52; Increased well being from 135 to 200
Tauren Chieftain
Movement Speed
- Increased base pace from 270 to 290
War Stomp
- Level 1: Increased harm from 25 to 30
- Level 2: Increased harm from 50 to 60
- Level 3: Increased harm from 75 to 90
Reincarnation
- Reduced spellcast from 7 seconds to five seconds
Crypt Lord
Movement Speed
- Increased base pace from 270 to 290
Carrion Beetles
- Level 1: Increased well being from 140 to 170; Increase motion pace from 270 to 290
- Level 2: Increased well being from 275 to 330; Increase motion pace from 270 to 290
- Level 3: Increased well being from 410 to 490; Increase motion pace from 270 to 290
Impale
- Level 1: Increased harm from 50 to 75
- Level 2: Increased harm from 80 to 120
- Level 3: Increased harm from 110 to 165
Dread Lord
Movement Speed
- Increased base pace from 270 to 290
Carrion Swarm
- Level 1: Increased most harm from 300 to 400
- Level 2: Increased most harm from 600 to 700
- Level 3: Increased most harm from 1000 to 1200
- Mana Cost decreased from 110 to 100 for all ranges
- Now damages mechanical models
Sleep
- Cooldown decreased from 6 seconds to Four seconds for all ranges
- Level 1: Reduced period from 20 (5) sec to 15 (4) sec; Reduced mana price from 100 to 80
- Level 2: Reduced period from 40 (10) sec to 35 (8) sec; Reduced mana price from 75 to 65
- Level 3: Reduced period from 60 (15) sec to 55 (12) sec
Vampiric Aura
- Level 1: Increased life steal from 15% to 20%
- Level 2: Increased life steal from 30% to 35%
- Level 3: Increased life steal from 45% to 50%
Lich
Movement Speed
- Increased base pace from 270 to 290
Demon Hunter
Mana Burn
- Increased mana price from 50 to 60 for all ranges
Keeper of the Grove
Intelligence
- Increased default worth from 18 to 19
Tranquility
- Added Three seconds of invulnerability on spellcast
- Reduced period from 30 seconds to 15 seconds
- Increased therapeutic per second from 20 to 40
Entangling Roots
- Level 2: Reduced period on models from 24 seconds to 18 seconds; Increased period on heroes from Three seconds to five seconds; Increased harm per second from 15 harm to 20 harm
- Level 3: Reduced period on models from 36 seconds to 30 seconds; Increased period on heroes from 5 seconds to 7 seconds; Increased harm per second from 25 Damage to 30 Damage
Force of Nature
- Increased Treant assault harm from 14 to 16
Priestess of the Moon
Attack Speed
- Reduced cooldown from 2.46 to 2.33 seconds
Scout
- Increased pace from 270 to 300
- Level 1: Reduced mana price from 100 to 50
- Level 2: Reduced mana price from 75 to 50
Warden
Blink
- Level 2: Reduced cooldown from 10 seconds to 7 seconds
- Level 3: Increased cooldown from 1 second to Four seconds
Dark Ranger
Life Drain
- Increase harm carried out per second and decrease mana price
- Level 1: Increase harm per second from 25 to 30; Reduce Mana price from 75 to 50
- Level 2: Increase harm per second from 40 to 45, Reduce Mana price from 75 to 50
- Level 3: Increase harm per second from 55 to 60, Reduce Mana price from 75 to 50
Firelord
Incinerate
- Level 1: Increased bonus harm multiplier per stack from 1 to 2; Increased demise by incineration harm full space from 90 to 120; Increased demise by incineration harm half space from 180 to 240; Increased period from 2 to 4
- Level 2: Increased bonus harm multiplier per stack from 2 to three; Increased demise by incineration harm full space from 90 to 120; Increased demise by incineration harm half space from 180 to 240; Increased period from 2 to 4
- Level 3: Increased bonus harm multiplier per stack from Three to 4; Increased demise by incineration harm full space from 100 to 120; Increased demise by incineration harm half space from 180 to 240; Increased period from 2 to 4
Soul Burn
- Level 1: Increased period on models from 14 seconds to 16 seconds; Increased period on heroes from 6 seconds to 7 seconds; Increased harm from 100 to 125
- Level 2: Increased period on models from 16 seconds to 18 seconds; Increased period on heroes from 7 seconds to eight seconds; Increased harm from 225 to 270
- Level 3: Increased period on models from 18 seconds to 20 seconds; Increased period on heroes from Eight seconds to 9 seconds; Increased harm from 375 to 450
Goblin Alchemist
Movement Speed
- Increased base pace from 270 to 290
Healing Spray
- No longer heals enemy models
- Heals Alchemist
Acid Bomb
- Level 1: Increased Damage from 5 to eight (complete harm 75 to 120; Secondary harm Three to five)
- Level 2: Increased Damage from 10 to 13 (complete harm 150 to 195; Secondary harm 6.5 to eight.5)
- Level 3: Increased Damage from 15 to 18 (complete harm 225 to 270; Secondary harm 10 to 12)
Goblin Tinker
Movement Speed
- Increased base pace from 270 to 290
Cluster Rockets
- Now targets air models
- Level 1: Increased harm from 35 to 45 harm per second
- Level 2: Increased harm from 65 to 75 harm per second
- Level 3: Increased harm from 100 to 110 harm per second
Naga Sea Witch
Movement Speed
- Increased base pace from 270 to 290
Pandaren Brewmaster
Movement Speed
- Increased base pace from 270 to 290
Map Pool
1v1
- (2)TerenasStand_LV
- (2)Plunderisle_LV
- (2)TheTwoRivers_LV
- (2)StreetToStratholme_LV
- (2)EchoIsle
- (2)TirisfalGlades_LV
- (2)Amazonia(COMMUNITY)
- (2)LastRefuge-1.3(COMMUNITY)
- (4)Floodplains1v1_LV
- (4)TwistedMeadows
- (4)TurtleRock
2v2
- (4)PhantomGrove_LV
- (4)Avalanche_LV
- (4)TurtleRock
- (4)Duskwood_LV
- (4)BridgeTooNear_LV
- (4)FrozenClover_LV
- (4)TidewaterGlades_LV
- (4)LostTemple
- (4)TwistedMeadows
- (6)Duststorm_LV
- (6)GnollWood
3v3
- (6)ThunderLake_LV
- (6)GnollWood
- (6)Monsoon_LV
- (6)DarkForest
- (6)HigherKingdom
- (6)RuinsOfStratholme
- (8)Mur’gulOasis_LV
- (6)RollingHills
- (6)TimbermawHold
- (6)StranglethornVale
- (8)Battleground_LV
4v4
- (8)Feralas_LV
- (8)Northshire_LV
- (8)Sanctuary_LV
- (8)TwilightRuins_LV
- (8)Battleground_LV
- (8)Deadlock_LV
- (8)GolemsInTheMist_LV
- (8)Mur’gulOasis_LV
- (8)MarketSquare
- (8)GoldRush
- (8)Friends
- (8)BlastedLands
FFA
- (4)Deathrose
- (6)Duststorm_LV
- (6)EmeraldShores
- (6)StranglethornVale
- (6)Monsoon_LV
- (6)ThunderLake_LV
- (8)Deadlock_LV
- (8)Mur’gulOasis_LV
- (8)TwilightRuins_LV
- (8)Battleground_LV
World Editor Upgrades
- Object Limit: 30,000
- Neutral Units: 2,048
- Neutral Buildings: 384
- Player Units: 4,320
- Player Buildings: 2,400
- Items: 1,024
- Map Size Limit: 480 x 480
- Tile Slot Limit: 16
- Max Execution Limit: 3,000,000
- Max Food Limit: 999
- Max Resource Limit: 9,999,999
- Array Size Limit: 32,768
- “Always show Health Bars” now exhibits Mana Bars as nicely
New Natives
- native GetTriggerPlayerMouseX: takes nothing returns actual
- native GetTriggerPlayerMouseY: takes nothing returns actual
- native GetTriggerPlayerMousePosition: takes nothing returns location
- native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
- native SetPotentialTooltip: takes integer abilCode, string tooltip, integer degree returns nothing
- native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer degree returns nothing
- native SetAbilityExtendedTooltip: takes integer abilCode, string ProlongedTooltip, integer degree returns nothing
- native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ProlongedTooltip, integer degree returns nothing
- native SetAbilityResearchTooltip: takes integer abilCode, string analysisTooltip, integer degree returns nothing
- native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer degree returns nothing
- native GetAbilityTooltip: takes integer abilCode, integer degree returns string
- native GetAbilityActivatedTooltip: takes integer abilCode, integer degree returns string
- native GetAbilityExtendedTooltip: takes integer abilCode, integer degree returns string
- native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer degree returns string
- native GetAbilityResearchTooltip: takes integer abilCode, integer degree returns string
- native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer degree returns string
- native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
- native GetAbilityIcon: takes integer abilCode returns string
- native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
- native GetAbilityActivatedIcon: takes integer abilCode returns string
- native GetAbilityPosX: takes integer abilCode returns integer
- native GetAbilityPosY: takes integer abilCode returns integer
- native SetAbilityPosX: takes integer abilCode, integer x returns nothing
- native SetAbilityPosY: takes integer abilCode, integer y returns nothing
- native GetAbilityActivatedPosX: takes integer abilCode returns integer
- native GetAbilityActivatedPosY: takes integer abilCode returns integer
- native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
- native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
- native GetUnitMaxHP: takes unit whichUnit returns integer
- native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
- native GetUnitMaxMana: takes unit whichUnit returns integer
- native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
- native DeleteHeroPotential: takes unit whichUnit, integer abilCode returns nothing
- native SetItemTitle: takes merchandise whichItem, string identify returns nothing
- native SetItemDescription: takes merchandise whichItem, string identify returns nothing
- native GetItemDescription: takes merchandise whichItem returns string
- native SetItemTooltip: takes merchandise whichItem, string identify returns nothing
- native GetItemTooltip: takes merchandise whichItem returns string
- native SetItemProlongedTooltip: takes merchandise whichItem, string identify returns nothing
- native GetItemProlongedTooltip: takes merchandise whichItem returns string
- native SetItemIconPath: takes merchandise whichItem, string identify returns nothing
- native GetItemIconPath: takes merchandise whichItem returns string
- native SetUnitName: takes unit whichUnit, string identify returns nothing
- native SetHeroProperName: takes unit whichUnit, string identify returns nothing
- native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
- native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
- native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
- native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
- native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
- native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
- native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns actual
- native SetUnitAttackCooldown: takes unit whichUnit, actual cooldown, integer weaponIndex returns nothing
- native SetSpecialEffectColorByPlayer: takes impact whichEffect, participant whichPlayer returns nothing
- native SetSpecialEffectColor: takes impact whichEffect, integer r, integer g, integer b returns nothing
- native SetSpecialEffectAlpha: takes impact whichEffect, integer alpha returns nothing
- native SetSpecialEffectScale: takes impact whichEffect, actual scale returns nothing
- native SetSpecialEffectPosition: takes impact whichEffect, actual x, actual y, actual z returns nothing
- native SetSpecialEffectHeight: takes impact whichEffect, actual peak returns nothing
- native SetSpecialEffectTimeScale: takes impact whichEffect, actual timeScale returns nothing
- native SetSpecialEffectTime: takes impact whichEffect, actual time returns nothing
- native SetSpecialEffectOrientation: takes impact whichEffect, actual yaw, actual pitch, actual roll returns nothing
- native SetSpecialEffectYaw: takes impact whichEffect, actual yaw returns nothing
- native SetSpecialEffectPitch: takes impact whichEffect, actual pitch returns nothing
- native SetSpecialEffectRoll: takes impact whichEffect, actual roll returns nothing
- native SetSpecialEffectX: takes impact whichEffect, actual x returns nothing
- native SetSpecialEffectY: takes impact whichEffect, actual y returns nothing
- native SetSpecialEffectZ: takes impact whichEffect, actual z returns nothing
- native SetSpecialEffectPositionLoc: takes impact whichEffect, location loc returns nothing
- native GetLocalSpecialEffectX: takes impact whichEffect returns actual
- native GetLocalSpecialEffectY: takes impact whichEffect returns actual
- native GetLocalSpecialEffectZ: takes impact whichEffect returns actual
- native GetUnitArmor: takes unit whichUnit returns actual
- native SetUnitArmor: takes unit whichUnit, actual armorAmount returns nothing
- native UnitHidePotential: takes unit whichUnit, integer abilId, boolean flag returns nothing
- native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
- native UnitCancelTimedLife: takes unit whichUnit returns nothing
- native IsUnitSelectable: takes unit whichUnit returns boolean
- native IsUnitInvulnerable: takes unit whichUnit returns boolean
- native UnitInterruptAttack: takes unit whichUnit returns nothing
- native GetUnitCollisionSize: takes unit whichUnit returns actual
- native GetAbilityManaCost: takes integer abilId, integer degree returns integer
- native GetAbilityCooldown: takes integer abilId, integer degree returns actual
- native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer degree, actual cooldown returns nothing
- native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer degree returns actual
- native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns actual
- native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
- native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer degree returns integer
- native GetLocalUnitZ: takes unit whichUnit returns actual
- native DecPlayerTechResearched: takes participant whichPlayer, integer techid, integer ranges returns nothing
- native SetOccasionDamage: takes actual harm returns nothing
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