Uncharted: The Lost Legacy needed to be huge to offer it “more room to breathe”

Naughty Dog explains how The Lost Legacy got here to be a standalone growth.

Uncharted: The Lost Legacy needed to be huge to offer it “more room to breathe”

Uncharted: The Lost Legacy is the upcoming standalone DLC for Uncharted 4, and in an interview with Game Informer, author Josh Scherr and director Kurt Margenau clarify how the they selected the characters for the growth, and why it’s going to be separate to the principle story.

“We had the unique opportunity to do something that was truly stand-alone,” says Scherr. “This is something we can do completely independently while still in the same universe with the same characters, and exploring new relationships with them.”

After contemplating a younger Sully, and even Cassie, the group in the end selected Chloe as a playable character.

The DLC was deliberate to be across the similar dimension as The Last of Us’ Left Behind, however as concepts have been bounced round, it grew to become obvious that they’d must suppose larger.

“We tried to keep it small,” explains Margenau. “As we started coming up with story ideas, it just became clear that with new characters and in this genre of Uncharted, it has to be big. With the gameplay stuff we wanted to explore, it felt like it needed more room to breathe.”

The DLC boasts the biggest area in any Uncharted game, and marks the end of the series.

It’s set six to 12 months after the occasions of the principle sport, and sees Chloe accomplice up with Nadine, roaming round southern India.

Uncharted: The Lost Legacy is out later this yr on PS4.



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