
Howard says the team spent an enormous amount of time refining the dialogue mechanics. The goal was to create interactive, cinematic conversations that still felt playful and mechanically engaging — to make them “gamey” rather than purely cinematic.
Despite the effort, Howard admits the approach didn’t connect with a large portion of the audience. “It really did not resonate,” he says, noting that the design style also placed heavy demands on writers. With a voiced protagonist, many players felt the spoken lines didn’t match the character they imagined for themselves.
Howard also reflects on how intensely involved he became during Fallout 4’s development, saying that at times he spent more hours inside the game’s world than interacting with people in real life.
Looking ahead to future projects, he remains hopeful the team will improve with each release but acknowledges that repeating certain development missteps is inevitable. “Hopefully we get better with every project,” he adds, while conceding some familiar mistakes will likely recur.
Source: gamesradar.com


