
The Blood of Dawnwalker isn’t huge — the compact team, many of whom worked on The Witcher 3, prefer to build layered, focused design over an enormous open world meant to last hundreds of hours.
Source: gamesradar.com

He also cites Dishonored as a creative touchstone. The team wants to give vampires an exploration experience that feels similarly open — not literally every door will be accessible, Tomaszkiewicz admits, but the environments should convey a near-total sense of freedom.
So, it’s not the full-on vampire fantasy some fans might have expected.
The Blood of Dawnwalker isn’t huge — the compact team, many of whom worked on The Witcher 3, prefer to build layered, focused design over an enormous open world meant to last hundreds of hours.
Source: gamesradar.com
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