The Witcher 3 director says Blood of Dawnwalker will make “everything optional” — “no main quest” like the original Fallout

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The Blood of Dawnwalker

The Blood of Dawnwalker — Gameplay Overview (Part II) [4K] [subtitles available] – YouTube
The Blood of Dawnwalker — Gameplay Overview (Part II) [4K] [subtitles available] - YouTube


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Tabletop role-playing systems have informed digital RPGs for decades, and Tomaskiewicz specifically cites the early Fallout games as an influence: a clear objective exists, but most content is optional — you choose your path and priorities as you explore.

Tomaskiewicz also acknowledges the shadow of Geralt of Rivia. He says the team will draw on lessons from The Witcher 3 — how to craft compelling, immersive quests — while widening player agency so stories unfold around player choices rather than a fixed storyline.

The Blood of Dawnwalker will face stiff competition from recent heavyweights like Baldur’s Gate 3 and Kingdom Come: Deliverance 2, but with its pedigree and design ambition it aims to carve out its own space.

GTA 6 may be the “massive game with massive marketing,” but the director of The Witcher 3 says he doesn’t mind releasing The Blood of Dawnwalker around the same time: “I’m fine with it”

 

Source: gamesradar.com

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