The state of Destiny 2: “We need to be more open,” Bungie says

Destiny 2 is in for a laundry checklist of modifications, and Bungie has offered at the least free timeframes for nearly all of them.

Destiny 2 has come underneath hearth from veteran neighborhood members within the months since launch, and the recent Destiny 2 XP throttling controversy solely highlighted frustration with Bungie’s failure to acknowledge these complaints – not to mention motion them.

In response to mounting anger, Bungie cancelled a planned Destiny 2: Curse of Osiris loot parade livestream and introduced us a significant replace on what’s coming to the sport, as a substitute – and kicked off with an admission that it wants to speak extra.

“Our team has been reading feedback and working on updates to improve the game. We’ve also been reading some tough criticism about our lack of communication, and we agree we need to be more open,” sport administrators Luke Smith and Christopher Barrett wrote in a submit on Bungie.net.

“We know it’s frustrating when there isn’t enough of a dialog with the development team. You have our commitment that we’re going to do a better job going forward.”

To that finish, Bungie outlined its instant, short-term and longterm plans for Destiny 2, which appear centred on the hardcore D1 veteran neighborhood. We’ll submit these in a separate article.

“Going forward, we plan to continue this dialog as openly and frequently as possible. This will be an ongoing process, but one that we are committed to,” Bungie neighborhood handle David “Deej” Dague added on the finish of the submit.

“This week we’ll be publishing a brand new episode of the Bungie Podcast the place we are going to hold forth on the present state of Destiny 2, how we take into consideration our communication challenges, and what it takes to replace the sport within the wild. You’ll have the ability to pay attention on each Apple and Android gadgets.

“Thank you for playing, for being passionate about the Destiny 2 experience, and for working with us as we look to continuously improve our game and studio communication.”

 
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