
“One of our core goals is we want the game to react to your choices, and we want you to have to deal with the fallout from your choices and the reactivity from your choices,” says creative director Leonard Boyarsky. “And if you choose to side with one faction against the other, we wanted that to be a very definite thing. We wanted it to be like, ‘Okay, you’re choosing not to do this other faction’s content, not to side with them on the battlefield.’”
The team has previously described the game’s shorthand as “New Vegas in space,” and the comparison is growing clearer as details emerge. Obsidian is revisiting a familiar approach—and fans can only hope the studio manages to recapture the same spark that made their earlier work so resonant.
The Outer Worlds 2 wasn’t going to have a third-person view until Obsidian saw the demand from fans: “We actually didn’t start doing it until two years ago.”


