Playing Vanquish proper now on something larger than 30fps means issues might be a lot more durable in-game.
The drawback, first found by NeoGAF member Wesker, is that the upper your frame-rate is, the extra harm you’re going to take. As you’ll be able to see within the GIFs by means of the hyperlink, the participant examined it within the recreation’s tutorial AR mode. At 30fps, the character seems to take a number of hits earlier than it goes into slow-motion (a characteristic within the recreation to help you escape hazard).
At 60fps, nevertheless, the character solely has to get hit as soon as, which means the harm in a single hit at 60fps is the same as three or 4 at 30fps. Though this may occasionally sound bizarre, it’s truly not that unusual of a difficulty on PC ports. You might bear in mind the sturdiness drawback in Dark Souls 2 on PC that resulted in weapons degrading twice as quick as they did on consoles, due to the PC model’s 60fps assist.
The concern even later made it into the Scholar of the First Sin version on PS4, and Xbox One, earlier than From Software fastened it. Other video games, reminiscent of Need for Speed: Rivals, tied recreation physics to frame-rate, which meant something past 30fps utterly screws up recreation physics.
For its half, Platinum rapidly acknowledged the difficulty and launched a beta patch on Steam to repair it. The patch must move QA first earlier than it turns into out there to everybody, however you’ll be able to simply decide into the beta department by means of Steam.
Check the hyperlink above for the remainder of the patch notes.