The Division patch 1.7 is out tomorrow, Survival growth free to play this weekend

There’s quite a bit taking place on this planet of The Division this week.

Starting off, patch 1.7, which has been in testing for some time, will lastly hit reside servers tomorrow on PC, PS4, and Xbox One. In addition to the patch, the sport’ Survival growth shall be accessible as a part of a free trial starting Friday, August 18 and till Sunday August 20. The trial kicks off at 6am PT, 9am ET, 2pm BST, 3pm CEST. It wraps up at 12pm PT, 3pm ET, 8pm BST, 9pm CEST.

Patch 1.7 is without doubt one of the sport’s greatest, and it introduces plenty of new options alongside the same old batch of fixes and stability modifications. One of the most important new options is Global Events.

Global Events are time-limited occasions that add modifiers to missions and different PvE encounters. Taking half awards you Tokens, which you need to use to purchase Classified Gear caches. Global Events additionally help Commendations (beforehand Feats) that push the issue even additional.

The means to put on face masks is among the many new function, and there’s now a devoted room within the base the place gamers can change their look. On the topic of beauty modifications, the replace additionally brings Encrypted Caches. These are loot containers obtained from the Premium Vendor that embody emotes, skins, and different appearance-changing gadgets.

You want Cipher Keys to unlock them. In order to get a key, it’s essential to first discover 10 fragments by enjoying the sport.

The Classified Caches talked about above will embody Classified Gear Sets. Every Global Event could have three of these. Each set contains distinctive gear set items that function five-six bonuses. You’re solely assured to earn these throughout a Global Event, however they’ll be added to the loot desk of standard play as soon as an occasion has concluded.

Speaking of which, the primary Global Event goes reside tomorrow at 10am PT, 1pm ET, 6pm BST, 7pm CEST. Find the remainder of the patch notes beneath:

Gameplay modifications

  • Blueprints at the moment are shared throughout all characters on a similar account.
  • Currencies at the moment are shared throughout all characters on a similar account.
  • Crafting supplies at the moment are shared throughout all characters on a similar account.
  • After a Medkit cleanses a Status Effect, it’s going to grant a short lived, three-second invulnerability to the cleansed Effect.
  • Fixed a bug the place gamers may get the On Fire standing impact despite the fact that they’d 100% burn resistance. Note that gamers can nonetheless take harm from sure hearth assaults, corresponding to Cleaner flamethrowers.
  • Fixed a bug the place gamers receiving a burn standing impact proper after throwing a grenade or throwable ability would disable the grenade or ability.
  • Fixed a bug the place gamers may run quicker than they need to by spamming the dash button.
  • Fixed gamepad most scope sensitivity being decrease than meant. Maximum sensitivity is now the identical because it was in 1.6.
  • Fixed a bug the place a participant would skip downed state and soar on to lifeless state if killed after having pressed “give up” briefly throughout a earlier revive try.

Weapon stability

  • All weapons – Added a tough cap on RPM for all weapons. It will not be attainable to beat the RPM limitation of a weapon, it doesn’t matter what taking pictures methodology is used.
  • SVD – SVD recoil and unfold have been retuned to be according to the M1A.
  • Adjusted the RPM worth proven in Burst Fire weapons’ UI to mirror their precise RPM as an alternative of the RPM of the Burst alone. This change additionally leads to an up to date DPS worth for mentioned weapons. Note that this can be a UI change solely to raised mirror the conduct of those weapons; their precise hearth charge and harm haven’t modified.

Gear units

  • Ballistic Shield: Three-Piece bonus modified from 30% Ballistic Shield Health to +10% Damage to Elite.
  • Fixed a bug with Banshee the place ammo wouldn’t refill accurately after going Rogue.

Exotics

  • NinjaBike messenger bag – Talent: NinjaBike messenger bag – Slots in with any geared up Gear Set merchandise to meet a requirement in direction of unlocking a Gear Sets bonus. Can unlock bonuses from a number of units concurrently. Cannot unlock Classified Gear Set bonuses.
  • Pakhan – Pahkan weapon expertise will now solely apply the bonus magazine measurement on reload. This signifies that refills from Leticulous and Lone Star 6 piece will solely fill the journal to the bottom unbuffed quantity.
  • Fixed a bug the place Pakhan’s expertise could possibly be staked if the reload animation was interrupted.
  • Historian – Kills with the Historian explosion will now set off the Disciplined Talent.

Talents

  • Stable expertise will now enhance stability by 10% as an alternative of 35%. (this variation is retroactive)
  • The Coolheaded & Determined skills will now affect cooldowns for all expertise, together with Signature Skills.
  • Fixed a bug the place Triage could be utilized a number of occasions.
  • Fixed a bug with Battle Buddy the place the buff would apply twice if the participant revived himself with a Support Station.
  • Fixed a bug the place Talented would proc when killing an enemy with a ability or grenade as an alternative of the weapon itself. Fixed a bug the place Strike Back would additionally scale back Medkits cooldown.

Loadouts

  • Minor coloration tweaks has been made to make the Loadout UI extra constant.
  • Fixed a problem the place switching mods on a Loadout whereas having a full stock may override the backpack capability.
  • Fixed a problem the place a participant can’t swap between two an identical Loadouts utilizing completely different mods whereas having a full backpack.
  • Fixed a bug the place sure audio clips would loop.

Skills

-Ballistic Shield

  • Added a PvP modifier to break utilized to the protect. Player harm to different gamers’ shields will now be elevated by 20% in PvP.
  • Fixed a bug the place the Ballistic Shield wouldn’t take harm from your individual grenade or Sticky Bomb.
  • Fixed a problem with Ballistic Shield Riot Shield buff, the place the agent may get a number of buffs by performing sure actions.

-Pulse

  • Fixed a problem the place the Pulse icon would overlap different UI parts.

-Seeker Mine

  • Explosion harm has been decreased from 900 to 600.
  • Airbust Mod harm has been decreased from 300 to 120.
  • Fixed a bug the place the Seeker Mine with Cluster mod would generally be unable to detonate on a goal if the goal was on high of a canopy.

-Sticky Bomb:

  • Fixed a problem the place Sticky Bomb explosion would someday solely apply in a airplane as an alternative of a sphere, resulting in no harm being utilized to enemies at numerous top.
  • EMP Sticky Bomb not staggers the enemy.

-Support Station

  • Fixed a bug the place if an agent revived by one other ability whereas in a Support Station’s space of impact would trigger the Support Station to despawn.
  • Fixed a bug the place an agent couldn’t be revived by First Aid in the event that they have been being revived by a Support Station that was destroyed earlier than the revive completed.
  • Fixed a bug the place the Support Station would stay within the agent’s hand after deploying it.
  • Fixed a bug the place an agent would generally not get revived if a gaggle member used First Aid with the Defibrillator mod.
  • Fixed a bug the place an agent would get revived if the agent was within the strategy of self-reviving from a pleasant Support Station however tried to cancel the motion.
  • Fixed a bug the place the Support Station Master Mod heal would nonetheless apply if the participant canceled his station proper after it was destroyed.

-First Aid

  • Fixed a bug the place the First Aid Defibrillator revive wouldn’t be prioritized over different slower revives whereas they have been in progress.
  • Fixed a bug the place the First Aid’s impact could be delayed whereas the projectile slowly descended to the bottom.
  • Fixed a bug with First Aid Defibrillator the place a participant geared up with a Vigorous chest rolling into the realm would solely obtain the moment heal and never the heal over time.

-Mobile Cover

  • Fixed a bug the place the Mobile Cover could possibly be knocked down by different brokers and enemy NPCs despite the fact that they have been beneath immobilizing standing results.
  • Fixed a bug with Mobile Cover the place an agent could possibly be lifted above floor.
  • Fixed the outline of the Mobile Cover Countermeasures mod in order that it now clearly states that taking pictures a goal whereas being in cowl on it’s going to pulse the goal for five seconds.
  • Fixed a problem with the Mobile Cover Countermeasures mod the place group members wouldn’t get the concealment when taking cowl behind it.

-Other

  • Fixed a bug the place group member’s ability cooldowns wouldn’t be decreased when taking cowl in an space affected by Smart Cover with the Recharger mod.
  • Fixed a bug the place trying to make use of a ability instantly after getting into the Dark Zone would end result within the ability going into cooldown.
  • Recovery Link can not be used whereas firing your weapon, much like Survivor and Tactical Link.
  • Fixed a problem with the Turret’s goal prioritization.

Missions

  • Fixed a bug in Napalm Production Site the place an agent may defeat Joe Ferro inside his room earlier than defeating his guards.
  • Fixed a bug in Grand Central Station the place the turrets have been reactivated after participant dying.
  • Fixed a problem the place Hudson Refugee Camp turned inconceivable to finish if the bosses are killed too shortly on Challenge Mode.
  • Fixed a problem in WarrenGate Power Plant the place a door would refuse to open if the participant dies earlier than finishing a sure goal.
  • Fixed a number of cases in several missions, together with Russian Consulate and Napalm Production Site, the place the participant may get caught or shoot by partitions and flooring.
  • Fixed a bizarre door within the General Assembly car parking zone.
  • Fixed a location the place the participant may throw a Seeker Mine by a wall and kill all of the enemies on the opposite facet.
  • Fixed a location in General Assembly the place a glass panel may get in the best way within the battle towards Raptor.

Underground

  • Fixed a bug the place Underground Directives wouldn’t proceed throughout Underground phases.
  • Fixed a problem with the Mad Skills Directive the place the second ability would go on cooldown when the participant aimed his first one.
  • Fixed a bug the place the agent may quick journey to the Underground whereas carrying contaminated gadgets.
  • Fixed some massive bizarre doorways within the Underground.
  • Fixed a problem the place enemies have been unable to detect the participant after going by a bizarre hearth door.

Survival

  • The rewards you get from Survival have been elevated – Reaching Tier 1 will rewards you with a Survival Cache as an alternative of a Gear Cache.
  • Reaching Tier 2 will rewards you with one Survival Cache and one Weapons Cache.
  • Fixed a bug the place the Punisher accolade on the top display screen would at all times have a checkbox subsequent to it even when it wasn’t accomplished.
  • Fixed a number of points within the surroundings, the place gamers may get caught.
  • Fixed cases of the sport freezing when leaving Survival.
  • Fixed a bug the place Mods couldn’t be geared up on gadgets in Survival.

Last Stand

  • You can now see latest/close by gamers from the opposing crew in addition to from your individual crew.
  • Fixed cases of the sport freezing when leaving a Last Stand match.
  • Fixed a problem with the positioning of a prop which may trigger gamers to get caught in tactical level A1.

Base of Operations

  • Stopped an evil Christmas tree by the Premium Vendor from trapping gamers.
  • Fixed a bug the place the Base of Operation would grow to be unusable after visiting the Premium Vendor.

World

  • ixed plenty of points all through the world corresponding to:
  • Being unable to vault over sure objects.
  • Being shot by NPC’s by a wall by the doorway of the The Ward protected home.
  • Being blocked by invisible objects.
  • Getting caught between objects.
  • Objects clipping by different objects.
  • Being in a position to glitch by numerous partitions.
  • Floating flags and misplaces textures.
  • Fixed a problem the place brokers have been in a position to soar off a roof in Turtle Bay.
  • We’ve stopped NPCs from following you into an elevator in Turtle Bay.
  • Fixed a number of locations the place hiding behind sure objects would cease enemies from participating the agent.

Dark Zone

  • Fixed a number of points within the DarkZone corresponding to:
  • Agents generally receiving the Outside Playable Area message when within the The Armory landmark.
  • A lootable object in DZ7 being in an unreachable place.
  • Being in a position to glitch by a wall within the The Mall landmark.
  • Being unable to drop down from sure objects as soon as the agent has climbed them.
  • Minor graphical points in The Armory.
  • Moved a number of trashbags round so gamers wouldn’t get caught behind them anymore.
  • Moved a rogue lamp.
  • NPCs having the ability to shoot by sure partitions.
  • Fixed a problem the place a Named NPC was lacking from the The Basement landmark in DZ09.
  • Stopped NPCs from sneaking by a spot between a pair of doorways and a rooftop in DZ09.
  • Fixed a problem the place cleared Landmarks wouldn’t give out rewards.
  • The Named NPC “Beans” now belong to the right faction.
  • Fixed a bug the place enemies would cease participating the participant in the event that they hid behind sure objects within the Q Building Landmark.
  • Fixed a problem the place the participant can teleport exterior of the map in Dark Zone 2.

UI

  • Consumables Caches at the moment are accessible on the Dark Zone distributors.
  • Moved the place of the Loadout icon on gadgets you might have marked as a favourite to make it simpler to establish them.
  • Added backpack capability to the loot preview.
  • Fixed a bug the place after dying and inserting the cursor over a respawn location the highlighting of the choice would seem on the underside of the display screen.
  • Fixed a bug the place urgent again whereas having the choice to disable sharing for an merchandise would trigger the merchandise to be unshareable.
  • Fixed a bug the place shopping for again gadgets shortly may lead to exceeding the stock restrict.
  • Fixed a bug the place the “Sell” button at a vendor could be energetic despite the fact that there was nothing to promote.
  • Fixed a bug the place you’ll get the flawed message when shopping for an merchandise from any vendor.
  • When shopping for each merchandise from the Appearance Vendor, you’ll now be capable to see all of your accessible currencies.
  • Fixed a bug the place the Ubisoft Club Action Completed pop-up would present up each time the sport was began.
  • Players now get a warning if their pockets of is filled with a given foreign money and so they open a Cache containing that foreign money.
  • Fixed a bug the place a lifeless group member would nonetheless seem as unconscious within the group UI.
  • Fixed a bug within the Group Management menu the place the Agent Details may overlap with the server warning “Poor connection to host server”.

PC Specific

  • Fixed a problem the place an agent would right-click on an merchandise and the textual content describing the choices introduced would flicker quickly.
  • Fixed UI overlap which may happen when an agent was evaluating gadgets after which dragging an merchandise over to share or dismantle.
  • Fixed a problem the place brokers may nonetheless use the scroll wheel whereas the Not Enough Space immediate was current.
  • Fixed a bug the place the mouse cursor would generally not be current on the loading display screen.
  • Fixed a problem the place the Group Management menu would start flickering when an agent hovered the cursor over a good friend’s title.
  • Fixed a problem the place the participant’s FPS would nonetheless be capped regardless of turning off the Frame Rate limiter.
  • Fixed a number of cases of expertise being locked when aiming too quick after one other ability was deployed.

Other

Fixed a problem the place the NPC beating a lifeless physique scene had no sound results.
Fixed a problem with Tattoo saturation not altering between zero – 30% throughout Character Creation.
Fixed a visible bug the place an agent would repeatedly bleed if revived by a gaggle member’s Recovery Link whereas one other revive was in progress.
Fixed cases of incorrect NPC animations.
Added sound results to the JTF officer knocking on bars within the Brooklyn Precinct. Maybe somebody will truly hear him and assist him out now.
The Blueprints Vendor within the Terminal ought to now converse once more.
Several enhancements made to texture loading pace after a quick journey.
Agents not blink and transfer their eyes as soon as killed. Say no to zombies.

Ubisoft has not but specified a time for when the patch shall be deployed. We’ll replace this story after we hear extra.

 
Source

Read also