The Division gamers on PS4, and Xbox One will be capable of check out the upcoming 1.eight patch beginning right this moment.
Ubisoft has been speaking about making The Division 1.eight PTS obtainable on consoles for some time, however it all kicks off right this moment. Servers needs to be reside now.
If you’ve participated within the 1.7 console PTS, you need to routinely have entry to the 1.eight spherical. This construct (PTS 2) is identical one at the moment obtainable on the PC PTS.
Unlike PC, not everybody may have entry to the PTS on consoles. Certain gamers can be chosen for participation, and can be despatched a enroll hyperlink that’s wanted to finish the method and get into the PTS.
The most up-to-date PTS replace, launched final Friday on PC, can be a part of the console construct. You can see the total checklist of modifications through here, or learn on under for the most important highlights.
Gameplay
- Deconstructing High End gear, High End weapons, Gear Set gadgets, Classified Gear Sets, Exotic armor and weapons now have an opportunity to reward D-Tech.
- West Side Pier Alerts, Resistance caches, task caches and clearing Landmarks now reward D-tech. The quantity of D-tech in Dark Zone D-tech crates has been elevated.
- Six new restock crates have been added to the West Side Pier areas.
- The period of time between West Side Pier alerts have been elevated.
- The participant flip pace has been elevated barely.
- Fixed a difficulty the place after an merchandise was optimized the elevated stats wouldn’t be correctly utilized.
- Issues with the Hunter’s Faith Four-piece bonus harm not reaching larger quantities of stacks with excessive RPM weapons have been mounted.
- Fixed a bug the place gamers might fireplace faster than meant with any Bolt Action rifle.
Rogue 2.zero
- The key binding for Go Rogue is not referred to as Use Medkit in the important thing binding menu.
- Go Rogue now has a default key binding. Shift+R for proper hand customers, Shift+U for left hand.
- Fixed a possible exploit the place gamers would use the Cut the Rope performance to stage up their Manhunt standing and get Manhunt caches a lot quicker than meant.
- Fixed a difficulty the place a non-Rogue participant might use melee on a downed participant to kill them with out having to toggle on Rogue first.
- Fixed a difficulty the place a non-Rogue participant wouldn’t obtain a pop-up to just accept a Manhunt mission.
- Fixed a difficulty the place non-Rogue gamers wouldn’t obtain any elective goal to intercept a Manhunt, even when they had been in a 200 meters, or much less, radius from the Manhunt goal.
- Fixed a difficulty the place gamers on a Manhunt didn’t see the Pulse define of non-Rogue gamers inside a 50-meter radius.
Skirmish
- Fixed a difficulty the place the UI in Skirmish would reference Last Stand.
- Fixed a bug the place a participant would get caught on the Skirmish loading display screen.
- Fixed a bug the place a participant becoming a member of a Skirmish match already in progress couldn’t be a part of the match except a sure period of time had handed.
- Fixed a uncommon bug in Skirmish the place a participant might spawn in on the enemy’s spawn factors.
- Fixed a bug the place a participant in fight might settle for a Skirmish invite.
- Fixed a bug the place the Last Stand introduction would play firstly of a Skirmish match.
- The rewards for reaching PvP rank 40-99 have been tuned.
- Fixed a difficulty the place the Personal Best Score in Skirmish wouldn’t replace and would stay at zero.
Optimisation
- Players will not be capable of share weapons and kit which have been optimised on the Optimisation Station.
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