Team Cherry teases Silksong DLC and the return of Sharpe, a character revealed seven years ago: “We’ve noticed people would like an expansion like Hollow Knight’s Pantheon,” says Ari Gibson

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Hollow Knight Silksong screenshot of Hornet sitting shocked in a chair


Hollow Knight Silksong cutscene screenshot of Hornet in a field of white flowers

(Image credit: Team Cherry)

Gibson tells Bloomberg the team is exploring “different things arriving at different scales” for Silksong’s post-release updates. Some additions could be modest in scope, while others might be more ambitious — he explicitly cites “larger things like Godmaster,” the substantial boss-rush expansion that arrived for the original Hollow Knight.

“Certainly, we’ve noticed that people would like an expansion in that way, being able to enter pantheon spaces and refight bosses,” he adds.

Addressing rumors of another prolonged communication blackout, Pellen says “we’ll start talking about it more soon,” while stopping short of committing to a concrete release schedule for Silksong DLC.

“We’ll have more to talk about, more frequently,” Pellen continues. “Our method is that we pop up when we’ve got something to talk about. Until recently we haven’t had anything to announce. We are working on stuff at the moment. The cadence will be more frequent coming up.”

Gibson adds that any additional content must be informed by Hornet’s perspective, which can expand the scope of a project. “If we add stuff now, because Hornet has this voice and mind, we want to find out what she thinks about this stuff,” he explains. “Once you start having her think about this stuff, story starts to happen, and then that could increase the scale of any expansion we did.”

For the time being, New Game Plus isn’t on the immediate DLC agenda; Gibson says the team hasn’t discussed “anything like that” internally. The studio has “some vague ideas” about timing, but remains cautious: “we’re not set.”

“I’m not trying to downplay it, because we’re excited about what we’re making,” Gibson stresses. “Maybe it’s just that we don’t want to overpromise some huge thing.”

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Source: gamesradar.com

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