There’s a motive why Bethesda is pleased to carry Skyrim to any platform that may assist it.
After the discharge of Skyrim: Special Edition on PC, PS4, and Xbox One in October 2016, Bethesda continued its push to bringing the game to much more platforms.
A bit over a yr later Skyrim: Special Edition made it onto the Nintendo Switch, adopted by the discharge of Skyrim VR on PlayStation VR in November, and once more earlier this yr on PC.
And if all of those completely different variations weren’t sufficient, Bethesda’s Skyrim: Very Special Edition, which we thought was a enjoyable E3 joke, turned out to really be a correct game performed on Amazon’s Alexa units.
Clearly, then, there’s a motive why the game simply doesn’t die.
“Even now, the amount of people who play Skyrim seven years later; millions of people every month are playing that game,” game director Todd Howard instructed Geoff Keighley in a dialog on the Gamelab occasion in Barcelona (by way of Games Industry).
“That’s why we keep releasing it. If you want us to stop releasing it, stop buying it.”
There’s actually a marketplace for it, notably on newer platforms like Switch and VR. But even on PC, the game nonetheless will get millions of players each month.
There’s additionally the argument that the Special Edition is kind of a brand new game due to the addition of mod assist on consoles, one thing PC gamers have loved for many years.
It’s going to be some time but earlier than the following Elder Scrolls game is launched, so there’s at all times the possibility for an additional Skyrim re-release on the following technology of consoles. Though possibly Bethesda might be too busy with Stafield at that time to care.