The new-gen variation of Star Wars Jedi: Fallen Order assisted Respawn construct Star Wars Jedi: Survivor.
Speaking to PLAY Magazine (opens up in brand-new tab) in a brand-new problem out on Tuesday, February 7, Star Wars Jedi: Survivor supervisor Stig Asmussen clarified exactly how Respawn’s service Fallen Order’s upgrade has actually assisted the brand-new game. “[The PS5 version of Jedi: Fallen Order] was a good proving ground while we were considering how to enhance Survivor,” the game supervisor states.
“We actually considered ray-tracing for the new-gen Fallen Order because we were already building it into Survivor, but we ultimately scrapped it, because the environment art authoring between generations was pretty different,” Asmussen proceeded. “But the process did help us define how we wanted to approach ray tracing on our modified version of the Unreal 4 engine.”
Asmussen remained to clarify that Respawn recognized they might make use of the “faster processors, larger/faster memory, better loading times” on the new-gen console to lead to “larger maps, with more detail, greater density, broader enemy/NPC variety, and overall fidelity.”
Respawn really did not wish to “break” what it had actually achieved with Star Wars Jedi: Fallen Order, Asmussen clarified, since the initial game was so well gotten. The programmer intended to “evolve” as well as “enhance” the follow up however, which is what Asmussen thinks Respawn has actually attained with the last variation of Star Wars Jedi: Survivor.
Star Wars Jedi: Survivor was recently hit with a six-week delay, which pressed the game back from a very early March launch to launch on April 28, for computer, PS5, as well as Xbox Series X/S. The final hold-up was to Respawn being provided even more time to brighten the follow up, something which fans of the series are relieved at.
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Source: gamesradar.com