Since buying the Star Wars license in 2013, EA has discovered an ideal deal about Star Wars followers and their needs.
Jade Raymond, head of EA’s Motive studio, additionally manages the general Star Wars technique for the writer. Motive itself is engaged on a Star Wars mission, but it surely’s the perception Raymond shared as a supervisor of the model that’s attention-grabbing.
Speaking at Develop in Brighton this week, Raymond mentioned that assembly Star Wars fan expectations and being as genuine to the world as potential are each crucial components in creating profitable Star Wars video games.
But there’s one other, weird purpose why followers select to interact with Star Wars video games to start with, in line with Raymond.
“And actually, interestingly enough, the number one motivator for either fans of playing Star Wars games or looking to participate in the Star Wars universe in any way is to become the number one fan,” she advised attendees, as reported by Eurogamer.
“So, basically, to beat their friends at Star Wars trivia.”
As unusual because it sounds, Raymond mentioned that taking part in these video games and selecting up bits and items in regards to the Star Wars universe by means of them permits followers to “lord over my friends because I knew this and you didn’t.”
“I know it seems funny, but we’ve spent a lot of time talking to Star Wars fans and Star Wars gamers, and that’s the number one motivator for everyone: learning more so they can be the number one expert.”
At the discuss, the veteran studio head additionally touched a little bit bit on how the corporate decides which Star Wars video games it desires to work on: by taking pitches from builders throughout EA.
“Each studio pitches what game they want to make. My role is looking across those pitches, how can we line them up? Obviously, we don’t want to be releasing four Star Wars games in one year,” she defined
“We don’t wish to have all our video games be Jedi video games. It could be good to have some which can be specializing in several types of gameplay and totally different participant fantasies.
“Star Wars is great because you can do a Boba Fett game or a bounty hunter game or a scoundrel game or a Jedi game. There are so many different actions for gameplay and different types of characters we could develop, so there’s a lot of room.”
Motive took over improvement of Amy Hennig’s Star Wars project, after EA rebooted it with much less of a deal with linear storytelling.