While the Star Wars: Battlefront 2 neighborhood patiently awaits the upcoming development revamp, DICE has rolled out a brand new stability replace.
The patch, model 1.2, went stay at present for Star Wars: Battlefront 2 gamers on PC, PS4, and Xbox One. Although stability tweaks are the principle level of the replace, it’s not with out its new additions and gameplay adjustments.
The patch provides a brand new limited-time mode known as Jetpack Cargo. Players are geared up with jetpacks and rocket launchers for your complete spherical, therefore the identify. DICE can be including limited-time skins within the type of the Hoth look for Luke Skywalker, Leia, and Han Solo. The skins are tied to gameplay challenges DICE will make obtainable “over time.”
Custom Arcade now allows you to choose from Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star 2 on high of what’s already obtainable. Balance adjustments are aplenty, touching many heroes, weapons, and places. The largest change, nonetheless, involves the dodge means.
DICE stated the present model of dodge is simply too highly effective, providing harm reductions, ignoring lightsaber harm and extra. The patch provides an “unstaggerable” window for a set time frame if you begin the dodge. In different phrases, the present dodge advantages will solely be obtainable throughout that window, however their length has been lowered.
The thought is for gamers to higher time their rolls to make use of the boosts to disregard incoming harm, as a substitute of it being a get-out-of-jail free card.
Check out the total change log beneath, and head over to the Battlefront 2 forums for extra on the developer intent behind every one.
Hero stability
Boba Fett
- Jet Pack – Jet Pack controllability improved
- EE-Three – Reduced the minimal dispersion angle from zero.6 to zero.four
- EE-Three – Reduced the utmost dispersion angle from 1.2 to zero.eight
- EE-Three – Increased End Damage from 20 to 25
- Increased harm drop-off begin distance from 15 to 20 meters
Iden Versio
- Fixed a difficulty the place Iden’s Droid Stun didn’t give harm on the primary assault
- Droid Stun – Reduced the time between the power activation and shock
- Reduced the harm from 50 to 40
Bossk
- Relby V-10 – Reduced recoil from 5 to 2.2
- Explosive Traps – Reduced harm from 80 to 76 per entice
- Multi-Trap – Fixed the Blast Damage Radius to suit the star playing cards numbers
Rey
- Mind Control – Reduced Mind Control radius from 20 to 18 meters
- Insight – Reduced Insight radius from 50 to 30
- Far Sight – Reduced bonus by 10% (now 10, 20, 30, 40%)
Kylo Ren
- Pull – Reducing Pull recharge time from 25 to 20 seconds
- Freeze – Reducing Freeze recharge time from 25 to 24 seconds
- Frenzy – Kylo Ren now has 40% harm absorption whereas Frenzy is lively
Luke Skywalker
- Increased Luke’s dash pace by .6 meters/second
- Increased Luke Health from 700 to 750
- Increased Health Regeneration fee from 50 to 110
- Decreased Regeneration delay from 5 to 2.7
- Decreased Max Regeneration quantity from 250 to 200
Palpatine
- Lightning – Increased attain of the power from 12 to 14 meters to compensate for the tighter collision test
Chewbacca
- Stun Grenade – Reduced the shock time from 1.6 to 1 second
- Reduced Bowcaster facet projectiles explosive harm from 25 to 21
- Reduced livid Bowcaster facet projectiles explosive harm from 12 to 10
Yoda
- Lightsaber – Increased harm from 80 to 115
- Barrier – Added the performance to interrupt out of immobilizing results on activation
- Unleash – Increased power holding time from zero.7 to zero.9 seconds
- Unleash – Increased angle from 40 to 45 levels.
- Unleash – Increased first tier harm from 100 to 110, second tier harm from 125 to 130, third tier harm from 150 to 160, and fourth tier harm from 175 to 190
Lando Calrissian
- Disruptor – Reduced recharge time of disruptor from 25 to 19 seconds
- Smoke Grenade – Reduced recharge time from 15 to 14 seconds
Darth Vader
- Focused Rage – Vader now receives 200 non permanent bonus well being when activating the Focused Rage means
- Reduced max well being from 900 to 800
Captain Phasma
- Staff Strikes – Increased the animation pace of the power
- Staff Strikes – Increased the transition pace between every strike
- Increased how rapidly Captain Phasma can use her blaster after performing a Staff Strike
Heroes and Villains bug fixes
- Lightsaber closers are deactivated whereas blinded
- Fixed a difficulty the place you’d be in a “stun” state perpetually.
- The most stun length is now 5 seconds
- Boba Fett – Fixed a difficulty that prevented Boba Fett from utilizing his Jetpack means when “For the Hunt” was activated whereas his Jetpack gasoline was depleted
- Luke Skywalker – Epicenter – The means will now deal the right quantity of broken when used
- Yoda – Feel the Force – Edited the outline of this means to make it clear that each one friendlies will obtain a well being bonus when used
- Yoda – Enduring the Force – This means will now apply the right quantity of bonus time
- Yoda – Master of the Force – This means will now not harm gamers inconsistently and solely when launched at most energy
- Finn – Deadeye – The focusing on crosshair needs to be correctly eliminated after the power has been used
Infantry fight stability
- All Classes – Fixed a difficulty on Blaster Rifles and the S-5, weapons that may be toggled with a excessive zoom stage by Dual Zoom, the place the scope glint would all the time seem when zooming. It now solely seems when the twin zoom scope is supplied and toggled to its highest magnification stage.
- All Troopers have now obtained two default emotes.
- Reduced the time it takes till you may shoot after executing a melee assault
- Assault – Vanguard Shotgun – Lowered begin harm per bullet from 14 to 12
- Assault – CR2 – Fixed a difficulty with inconsistent Super Success triggers in comparison with different blasters
- Heavy – Supercharged Sentry – Reverted the warmth per bullet tweak made for 1.1 patch, from zero.17 to zero.15
- Officer – Blurrg-1120 – Lowered begin harm from 37 to 35 and finish harm from 20 to 16
Milestones
-Milestones at the moment are claimed mechanically upon completion
- “Making an Impression” – Changed standards from 25 to 10 kills
- “Starting Heavy Training” – Changed standards from 10,000 to 2,500 rating
- “Stay True” – Changed standards from 40 to 20 kills
- “Starting Assault Training” – Criteria modified from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”
Map stability
- Kamino – Phase 1 and three in Galactic Assault has been made simpler for attackers
- Tatooine – In Phase 1 of Galactic Assault we adjusted spawn factors, added cowl, and tweaked the out of bounds space to make this section simpler for attackers
- Hoth – In Phase 2 of Galactic Assault we adjusted spawn factors to stop gamers from being focused by the AT-AT
- Naboo – Phase 2 of Galactic Assault has had stability tweaks
- Endor – Galactic Assault has prolonged the fallback timer from 30 to 45 seconds earlier than the attackers’ spawn factors are moved ahead
Map fixes
- Jakku – Fixed a difficulty in Galactic Assault the place the out of bounds warning message wouldn’t set off appropriately below sure circumstances
- Jakku – Tweaked the fight space on Jakku in Galactic Assault as a way to stop an exploit the place gamers might circle across the map with the AT-ST
- Jakku – Fixed a number of collision points
- Endor – Fixed a bug in Galactic Assault that induced the Endor AT-AT Orbital Strike to interrupt
- Endor – Fixed a bug in Strike the place gamers might spawn exterior the fight space
- Crait – Added delay earlier than attacker spawns are moved ahead in Galactic Assault
- Crait – Fixed a number of collision points
- Takodana – Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being obtainable in Phase 1
- Hoth – Fixed a bug in Galactic Assault that prevented gamers from passing by doorways when retreating over the last Phase
- Kashyyyk – Fixed a difficulty the place gamers might get caught between containers
- Kamino – Mobility enhancements on platform ledges
- Yavin four – Fixed a difficulty the place Boba Fett might attain restricted areas
- Fixed a difficulty the place grenades might fall by the ground on Naboo and Kashyyyk
- Fixed numerous collision points throughout all places
- Fixed points the place gamers might get exterior the meant play areas of varied places
- Fixed a difficulty the place AI models would transfer by objects in Arcade
- Fixed a difficulty the place environmental fireplace harm wouldn’t trigger excessive sufficient harm to gamers standing in it
General enhancements and fixes
- Fixed a difficulty the place gamers wouldn’t obtain credit for duplicate star playing cards – Players who encountered this problem beforehand will retroactively be awarded with the right quantities of credit over time.
- Increased Credit payout for duplicate objects
- – Common – From 200 to 300
- – Uncommon – From 400 to 600
- – Rare – From 800 to 900
- – Epic – From 1200 to 3600
- Increased the glow of blaster bolts to make them look extra vibrant
- Increased the dismemberment likelihood of the B1 Battle Droids from 20% to 40%
- Reduced the stretched bloom impact for a clearer picture
- Improved the glow, thickness, and lighting of lightsabers
- U-Wing – when firing from the gunner place, the gun, muzzle flash, and blaster bolt at the moment are proven correctly
- Fixed a difficulty the place the digital camera would enter a foul state when being the goal of Darth Vader’s Choke
- End of Round – Fixed a difficulty the place the map would typically overlap with the intro video in Starfighter Assault
- Fixed a difficulty the place the mistaken loading display screen could be seen when loading a stage
- Fixed a difficulty the place some menu choices would disappear below sure circumstances
- Fixed a difficulty the place the digital camera would stutter when spawning in with a Hero in Custom Arcade
- Fixed a difficulty the place the AT-RT Repair means didn’t work appropriately
- Fixed a difficulty the place gamers wouldn’t get the “Heroic Sacrifice” scoring occasion when defeated by a Hero
- Fixed a difficulty the place Darth Vader wouldn’t take any harm from Luke Skywalker’s Push means if standing close to a wall
- Fixed a difficulty the place the AAT would take an excessive amount of harm when colliding with surrounding objects
- Fixed a difficulty the place Turrets and Grenades might inflict harm after the spherical ended
- Fixed a difficulty the place gamers wouldn’t obtain Score for grenade kills made after their character had died
- Fixed a difficulty the place a pleasant First Order AT-ST confirmed up as an enemy on radar
- Fixed a difficulty the place gamers might survive when knocked down from a platform in Heroes vs Villains
- Fixed a difficulty the place gamers might equip class particular Star Cards to different courses
- Tweaked the color-blind settings to make Squad members simpler to differentiate on the minimap
- Fixed a difficulty the place Brawler enhance card didn’t refresh some means playing cards.
- Fixed a difficulty the place gamers might power respawn throughout the Heroes vs Villains intro sequence and respawn in a brand new location
- Reduced the quantity of Battle Points you obtained when attacking the target on Crait with a Ski Speeder
- Fixed a difficulty the place the character would disappear on the consumer after fight rolls
- Fixed a difficulty within the Campaign the place the weapon HUD wouldn’t point out when aiming at an enemy
- Fixed a difficulty the place AI troopers in Arcade would consistently melee assault one another
- Fixed a difficulty the place Assault troopers in Arcade would try to make use of the Scan Dart means as an everyday weapon
- Various bug fixes in Arcade
- Several efficiency and stability enhancements
- Fixed a number of localization points
- Various UI enhancements and bug fixes
- Trooper Crate price decreased from 4000 to 3000 Credits
Known points
- Yoda doesn’t get away of a number of immobilizing talents when utilizing Presence
- Darth Vader’s Punishing Grip Star Card impact isn’t utilized when Choke is used
- Finn’s focusing on marker from Dead Eye will typically persist after the power impact has ended
- Emperor Palpatine’s first fundamental and secondary assault deal no harm
- Yoda’s Feel the Force Star Card description is inaccurate
- Yoda’s Master of the Force Star Card doesn’t work as meant
- Rey’s Mind Trick means can have an effect on gamers additional than meant
- Rey’s Far Sight Star Card is growing Insight means vary greater than specified within the Star Card
- EL-16HFE scope glint doesn’t seem with twin zoom geared up and is toggled to the very best magnification
- If you open a crate that grants a replica merchandise and it reveals the outdated worth for credit rewarded, it’s essential restart your sport consumer. You did in reality get the brand new reward quantity, however the consumer will present the outdated values within the UI till you restart the sport.
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