Frictional Games is shifting forward on two new initiatives, certainly one of which can be revealed subsequent 12 months.
Frictional Games – the studio behind survival horror hits like Amnesia: The Dark Descent and SOMA – have just about mastered the craft of constructing chilling video games that stick to you after the credit roll. If there may be one draw back to its latest work, it’s that there’s merely an excessive amount of time between every launched recreation. Frictional Games founder Thomas Grip just lately admitted as such in a brand new weblog put up, whereas teasing that new recreation initiatives are properly underway.
“We were lucky that SOMA was a hit, and that the money is easily able to sustain us for the time we need to complete our next project,” Grip writes. “Had SOMA been a flop, the situation would have been a lot worse now. That’s why we are focusing on becoming a two project studio, and the goal is to be able to release a game every two years. Had we managed to set that up prior to SOMA, we would be in the process of releasing a game right now. Needless to say, it would makes us a lot more financially stable, and able to handle a less successful release. In turn this should allow us to take greater risks, which I think is a key element in being able to create great games.”
So now to the true query on everybody’s thoughts: What does Frictional Games have deliberate subsequent? Sadly, no bulletins are anticipated till th first half of 2018, however Grip might share how issues are progressing within the improvement area. “The first project is in full production, and about 80% of the team is currently working on it. The focus for most of this year has been on creating the first few maps of the game to create a solid vertical slice based on our experiments last year. However, we recently came up with some new avenues that we wanted to explore. The stuff that has come out of this recent detour is feeling really great and I am certain it’ll make the game feel very special. All of this came out of what I just discussed: our focus on making games that leaves a mark on the player.”
Frictional Games additionally has a second undertaking within the works, however Grip notes that this undertaking requires a number of tech advances earlier than it’s able to proceed. The studio is creating a brand new model of its in-house HPL engine particularly for this recreation, which suggests it’s spent extra time in pre-production than its previous titles. Sadly, this implies a launch date received’t be out there within the forseeable future.
On the intense aspect, this implies as soon as Frictional Games’ “two projects at once” mannequin will get began, we should always see extra frequent releases from this wonderful horror crew.
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