
Koopowitz said that advice reflected what one of the creators told her: if you hit a wall, it may be a cue to explore the sprawling map for upgrades, tools or allies that can shift the balance of a fight.
I haven’t tried Silksong myself, but that strategy mirrors the approach I use in punishing games like Dark Souls: step back, explore, return stronger. Of course, you can also grind your way through by sheer persistence — banging your head against a boss until you finally break through is a perfectly valid (if stressful) method.
Source: gamesradar.com


