
“Those games always felt like they contained something more,” Pellen said. “They were about exploring — meeting characters and monsters, building a mental map of the world, prodding it and seeing what you could uncover.”
Gibson added that preserving that kind of mystery is increasingly difficult now — game data can be exposed within days, and that openness robs players of a first, unspoiled encounter. “When the guts of something are on the table so fast, it’s harder for players to have that same magical experience,” he said. Team Cherry therefore builds its games so someone disconnected from the web could still discover things on their own and always feel there’s more to explore.
One tactic the studio used in Hollow Knight: Silksong was to have Hornet and the player experience the world together for the first time — the environment is unfamiliar to both. “As Hornet learns about places and faces, you learn alongside her,” Gibson explained, “so discoveries happen naturally as she encounters them.”
Team Cherry hopes any future Hollow Knight titles would sit beside Silksong as standalone experiences, so the order you play them wouldn’t matter.
Source: gamesradar.com


