Ground and terrain textures are about to look a complete lot higher in PlayerUnknown’s Battlegrounds due to tessellation.
During Devcom 2017, the development-focused a part of gamescom, Battlegrounds creator Brendan Greene hosted a chat to debate a variety of subjects.
Most of what was talked about considerations a few of the tech the studio has been utilizing, some improvement hacks the sport utilises to extend efficiency, and different Unreal Engine-related tech.
Following his presentation, Greene gave everybody on Twitter a take a look at one of many techniques he confirmed throughout his presentation. This new terrain tech vastly improves floor textures with the assistance of tessellation, a function that enables textures to look much more lifelike.
According to Greene, the system is at the moment in improvement, although he wasn’t in a position to present a launch date. The screenshots above signify the function in its work-in-progress state.
Speaking of recent tech, Battlegrounds now helps Nvidia’s HBAO+ Ambient Occlusion tech. The identical patch that added this additionally introduced help for ShadowPlay highlights, a function that routinely captures intense moments and means that you can save them later.