
Houser also cites Victorian novels for their structural similarities to GTA: “There’s that same sense of broadly distributed storytelling you find in those sprawling 19th‑century works. Those books are quite realist — they don’t jump all over the timeline; they’re grounded and, in a way, very physical. Games share that physicality.”
I can’t help but wonder whether mentioning Dickens will someday inspire a Muppets-style GTA adaptation — imagine the chaos.
Source: gamesradar.com


