Resident Evil 7 walkthrough half 17 – gear up for the finale

Get salty within the mines, then forestall an outbreak.

Resident Evil 7 walkthrough half 17 – gear up for the finale

Resident Evil 7 Guide: Walkthrough #17 – get equipped

At the top of our final half you watched some fairly important story sequences and are actually again in charge of Ethan. What occurs right here relies upon tremendously on the selection you made as you have been escaping the Baker property, nonetheless.

  • If you cured Zoe, you’ll now should combat Mia. This pans out because it did within the opening of the sport, nearly – there’s a melee weapon so that you can decide up on the ground. Just block and hit, rinse and repeat as vital. It’s a easy combat, however not a nice one for different causes.
  • If you cured Mia, she will provide you with the tissue pattern it’s good to finish this as soon as and for all voluntarily and keep behind to purchase you a while.

Once that’s executed, observe the trail given to you. It’s linear. Eventually you’ll wade by means of water crammed with useless fish and climb up right into a room. In right here there’s fairly a bit to gather:

  • There’s enhanced handgun ammo on a shelf in entrance of you as you climb up into the room
  • Psychostimulants simply ready for you
  • Lots of story intrigue gadgets, particularly the short-wave radio – it seems such as you’re now not the one one right here!
  • Finally, this can be a save space, full with all of the common facilities and even the improve cages to spend your antique coins. If you’ve been following the information it is best to now have all of them and might afford all the things.

There’s additionally in fact a crate, being a save level. Interact with it. Look in any respect that stuff! It’s time to gear up, like Arnie in Commando.

When you permit the save space you’ll have the ability to discover some sturdy chem fluid and chem fluid close to the mine carts. As you proceed round to the following space there’s an absolute shed load of enemies. You have a variety of house to work with right here, so attempt to use weaker weapons like your pistol to select them off from a distance fairly than spending the large weapons right here.

Once that space is cleared, you could find:

  • Strong Chem Fluid close to the elevator
  • A field containing a herb on the large crane’s base
  • Chem fluid on the gray equipment close to the crane
  • Two breakable bins containing ammo

You may wish to ferry backwards and forwards a bit to the save level and the gear field to juggle all this. Get collectively a set of stuff prepared for a bit combat, then head down the elevator. You’re going into the salt mines.

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Into the salt mines

In this hallway there’ll be an enemy, and beware – there are just a few journey wires round. Remember how we made our manner by means of the Lucas part earlier – ducking and taking pictures journey wires with a view to explode them. One main factor is totally different right here: these journey wires can be utilized to your benefit. You’re sensible sufficient to weave round them, however the molded aren’t. Encourage the molded to blow themselves up of their pursuit of you. The first open space right here has some bins to smash – one incorporates ammo, one incorporates a herb.

Keep heading down, being aware of enemies. When you attain the crossroads:

  • There’s two distant bombs proper in entrance of you.
  • The proper path results in a useless finish.
  • The left path is the way in which it’s good to go to proceed, however it’s additionally a entice: Enemies will spawn behind you whilst you’re within the slender path. Beware. It’s one of many few instances I’ve discovered this sport to do one thing low cost, as they’ll actually catch you off guard.

In the following space, be aware of extra enemy ambushes from behind and attain the mine cart on the high of the quick incline. Push it to smash the impediment in your manner after which observe the newly opened path. You’ll have the ability to take stairs to the next stage, however don’t simply but: there’s a field with ammo on the far finish of this ground, previous the mine cart.

Now head up the steps, however thoughts the journey mine cleverly camouflaged into the steps. Also: ignore the field on the high of the steps. It’s booby trapped.

In the room you enter, there’s two herbs on the aspect. Interact with the laptop computer. Massive story developments abound. Keep shifting. Keep studying. Investigate all the things. There’s a briefcase. It must be fairly apparent what it’s important to do right here: put the cell pattern in and activate it, then take the merchandise that it synthesizes because of this.

Next up is a save room. On the shelf are 2 flame rounds to your grenade launcher. Save. It actually appears issues are coming to a head.

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Run the molded gauntlet

Prepare your self now – we’re heading into among the hardest fights within the sport. There’s just one linear path you may take, and that path is populated by an absolute shed load of molded of every type. Fat, skinny, sturdy, quick – they’re all right here, they usually all wish to provide you with a hug. Do not allow them to.

Outside the save room and down the steps, there’s a chem pack close to the sunshine. Carry on down the one path. You’ll finally attain a chamber the place you circle round it, climbing up. As you climb there’s a herb, and in a while a sensible bomb. Boxes in a aspect room might be smashed for ammo. Try to carry on to your grenade launcher and sensible bombs, however the rest be at liberty to go nuts with.

You’ll come to a room with a mini boss encounter with some tough fats molded right here. There’s two without delay, and their mixture of being explosive when killed, projectile assaults and hard-hitting up shut makes a pair of them tough, particularly on this comparatively slender room. Use cowl to your benefit and attempt to preserve the pair collectively, as doing so will enable the usage of sensible bombs or the grenade launcher to break each on the similar time.

Remember these guys explode when killed, so get away as soon as they go down. Be positive to brush this room when you’re executed – there are bins you may smash with ammo and well being kits. When executed, climb the ladder. At the highest of this space you’ll discover a map of the world and a save level, in addition to two bins – ammo and well being restoratives.

Follow the trail, squeeze by means of the hole… all the things comes full circle ultimately, proper? Be positive to take a fast have a look at the photograph, and while you get again into the Guest House simply stroll round. Do what it’s important to do. The sport is toying with you right here with scripting, and my course would solely spoil the surprises. When it involves an encounter, simply… don’t fear.

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How to succeed in after which beat Resident Evil 7’s last boss

When you lastly head as much as the attic and should stroll up a windy hallway in direction of the character antagonizing you, it’s good to watch out: it’s very simple to by accident die right here. What it’s good to do is preserve a watch on the animation and look forward to the second the place the character is about to let loose a wave of vitality. When that occurs, use your block button, and in between these blasts of vitality run towards the hefty wind to attempt to attain them.

When you do attain the character, a narrative sequence will play out. Now we’re into the ultimate encounter. A wall is approaching you, urgent towards you. If you get too near it you’ll be swallowed complete and it’s pushing forwards so time is proscribed. I went completely nuts with my SMG and that did the trick. If you lack ammo, don’t panic an excessive amount of – the sport will allow you to juggle your stock on dying earlier than retrying.

The last sequence of the sport seems to be scripted – I’m not completely positive if it’s doable to die when you’re thrown from the home. This is just about the top of the sport. One final combat: Just hearth like hell. And, sure – while you get the cue: use it!


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