Rainbow Six Siege formally will get 60hz servers as we speak

Rainbow Six Siege’s patch four.1 could also be small, nevertheless it’s bought a significant function the developer has been engaged on for years.

That being, in fact, excessive tickrate servers, which Rainbow Six Siege developer Ubisoft trialled in numerous varieties over the previous two years. The replace will deliver 60hz servers to all platforms, following the latest profitable testing interval in direction of the tip of Operation White Noise’s TTS.

A better tickrate implies that servers can ship and obtain extra info per second, enhancing hit detection and different core techniques that depend on having a responsive server.

Outside of that, the record of notes is small in comparison with typical Siege patches. It additionally features a repair for some points gamers reported earlier than the launch of Operation White Noise.

Update four.1 can be deployed following one hour of server upkeep that varies by platform. Here’s the schedule:

  • PC: 9am-10am EST, 6am-7am PT, 2pm-3pm GMT
  • PS4: 10am-11am EST, 7am-8am PT, 4pm-5pm GMT
  • Xbox One: 11am-12:00pm EST, 8am-9am PT, 5pm-6pm GMT

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As for the patch notes, you may see all of them beneath:

  • Fixed – Players lose all performance/management after selecting up a deployable protect.
  • Fixed – Ash’s breaching spherical doesn’t break the wall in 2F Meeting Room on Tower.
  • Fixed – When a useless Operator is spectating a teammate whereas on their drone/digicam, biking by means of Support view modes (drone/digicam and Operator views) a 3rd choice is accessible. This view is the First Person perspective of the operator, however the operator is invisible. If the residing Operator leaves their digicam/drone, the spectating Operator will see a floating gun.
  • Fixed – Dokkaebi’s gadget shouldn’t be usable whereas rappelling.
  • Fixed – Zofia and Ela’s stats are inverted.
 
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